<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
   <title>Research Institute for High-Life</title>
   <link rel="alternate" type="text/html" href="http://www.hilife.or.jp/english/" />
   <link rel="self" type="application/atom+xml" href="http://www.hilife.or.jp/english/atom.xml" />
   <id>tag:www.hilife.or.jp,2010:/english//13</id>
   <updated>2010-07-15T08:54:39Z</updated>
   <subtitle>Proposal of  new lifestyle which we aim for in the 21st century</subtitle>
   <generator uri="http://www.sixapart.com/movabletype/">Movable Type 3.35</generator>


<entry>
   <title>What we do</title>
   <link rel="alternate" type="text/html" href="http://www.hilife.or.jp/english/2009/03/what_we_do.html" />
   <id>tag:www.hilife.or.jp,2009:/english//13.320</id>
   
   <published>2009-03-18T06:19:56Z</published>
   <updated>2009-03-18T08:04:02Z</updated>
   
   <summary>Research concerning lifestyle and its pr...</summary>
   <author>
      <name></name>
      
   </author>
   
      <category term="About Us" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hilife.or.jp/english/">
      <![CDATA[<strong>Research concerning lifestyle and its proposal activity.</strong>

<strong>Representation and providing information of the outcome of research.</strong>-Publication of the yearly journal: "Research for high-life"
-Publication of books: "Marketing transfer -Rule of 8th-" etc.
-Distribution of information through the web site : http://www.hilife.or.jp

<strong>Science Council and research forum</strong>

<strong>Lectures, seminars, research society, and classes</strong>

<strong>Gathering information about lifestyle</strong>


<img alt="seminar_photo1.jpg" src="http://www.hilife.or.jp/english/image/seminar_photo1.jpg" width="459" height="324" />
]]>
      
   </content>
</entry>

<entry>
   <title>The Policy of the Activities</title>
   <link rel="alternate" type="text/html" href="http://www.hilife.or.jp/english/2009/03/the_policy_of_the_activities.html" />
   <id>tag:www.hilife.or.jp,2009:/english//13.321</id>
   
   <published>2009-03-18T06:21:35Z</published>
   <updated>2009-03-18T08:52:47Z</updated>
   
   <summary> Our mission is to research the proposit...</summary>
   <author>
      <name></name>
      
   </author>
   
      <category term="About Us" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hilife.or.jp/english/">
      <![CDATA[<img alt="mission.jpg" src="http://www.hilife.or.jp/english/image/mission.jpg" width="500" height="295" />

Our mission is to research the propositions, "Proposal of new lifestyle which we aim for in the 21st century" and "what we can do for the achievement", with the view to enlightening peoples's livelihood in the future through the outcome of the research.

The basic idea is to establish policy through the research and study on purpose to improve in people's life quality.]]>
      
   </content>
</entry>

<entry>
   <title>Purpose of the Foundation</title>
   <link rel="alternate" type="text/html" href="http://www.hilife.or.jp/english/2009/03/purpose_of_the_foundation.html" />
   <id>tag:www.hilife.or.jp,2009:/english//13.322</id>
   
   <published>2009-03-18T06:26:16Z</published>
   <updated>2009-03-18T09:05:42Z</updated>
   
   <summary> With the twenty-first century now befor...</summary>
   <author>
      <name></name>
      
   </author>
   
      <category term="About Us" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hilife.or.jp/english/">
      <![CDATA[<img alt="Purpose.jpg" src="http://www.hilife.or.jp/english/image/Purpose.jpg" width="500" height="306" />


With the twenty-first century now before us, seikatsusha are seeking the realization of a society in which they can feel both affluence and comfort. It is becoming clear that the dimensions of this realization will be based not only upon the individual level of consumers but also upon the level of local communities and on a more global scale, as well as upon harmony with our natural environment. 

Therefore, to realize such a society, what is required is a fundamental change in direction in, as well as improvements of, the various areas of our economic or social systems. Namely, in order for the aims of our national economy to more directly lead to improvements in people’s quality of life, there is a need to immediately reorient concepts of growth and the perceptions toward the application of its results in a direction centered on individual lifestyles.
]]>
      As described above, we have reached a period in which people are prioritizing their individual lifestyles and are looking for new sets of lifestyle values and new lifestyles, making this a period of high demand for the provision of information necessary for seeking and establishing those goals. 


Against this background, it has become necessary to systematically consider, explore, and present through pragmatic programs questions such as “What kind of lifestyles should we aspire to in the twenty-first century?” or “How can we proactively work toward the realization of those goals?” Moreover, we believe that it is important to think as seikatsusha capturing an entire range of phenomena through the various lifestyle patterns of each of their individual personalities, to support each seikatsusha as they seek and realize their new sets of lifestyle values and new lifestyles, and to set the stage for promoting the provision of, for example, concepts and case examples to engage with and sometimes guide the changes in consciousness of the seikatsusha.


We believe that awareness of such problems has been defined according to the realization of Japan as a lifestyle superpower based on the 5-year Lifestyle Superpower Plan concluded by the government in June 1992, as well as to the theme of reorienting society toward an emphasis on personal lifestyles as described in the report of the 13th Social Policy Council held in November of the same year.


Based on these perspectives, with the purpose of investigating and researching the directions and specific aspects of new lifestyles to be aspired toward in the future (i.e., “High-Life”) mainly from the perspective of seikatsusha and consumers, as well as of contributing to the popularization and cultivation of related findings and the improvement and development of people’s lives through support for related activities, we have undertaken the establishment of the Research Institute for High-Life Foundation.

We believe that, as we enter a new age for seikatsusha, we will be able to use our findings to draw plans for reorienting our economic and social systems and reorienting our lifestyles, organize cooperation between communities and businesses, and contribute to improving the lifestyles of the entire nation and reenergizing community life.

   </content>
</entry>

<entry>
   <title>Earth</title>
   <link rel="alternate" type="text/html" href="http://www.hilife.or.jp/english/2009/03/earth.html" />
   <id>tag:www.hilife.or.jp,2009:/english//13.323</id>
   
   <published>2009-03-18T06:29:18Z</published>
   <updated>2009-03-18T09:19:37Z</updated>
   
   <summary> Profiles of societies and livelihoods b...</summary>
   <author>
      <name></name>
      
   </author>
   
      <category term="FIelds of the Research and Study" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hilife.or.jp/english/">
      <![CDATA[<img alt="earth.jpg" src="http://www.hilife.or.jp/english/image/earth.jpg" width="500" height="347" />


Profiles of societies and livelihoods based on models of environmental harmony and resource conservation

Example research theme: <strong>Efforts toward a sustainable society</strong>
The Research Institute for High-Life conducts research and investigations on the concept of a “Sustainable Society” from various viewpoints, with fundamental issues comprising “Breaking away from the civilization of mass production, mass consumption, and disposability,” “Revitalizing the global environment,” and “Recovering our humanity and pursuing happiness as human beings.”
 

Example findings of our research and investigations
<strong>1. Research on environment and city lifestyles</strong>
<strong>2. Aiming toward a sustainable society</strong>
<strong>3. Investigative research on cases of environmental advancement</strong>
]]>
      
   </content>
</entry>

<entry>
   <title>Human Beings</title>
   <link rel="alternate" type="text/html" href="http://www.hilife.or.jp/english/2009/03/human_beings.html" />
   <id>tag:www.hilife.or.jp,2009:/english//13.324</id>
   
   <published>2009-03-18T06:32:50Z</published>
   <updated>2009-03-18T09:34:38Z</updated>
   
   <summary> Profiles and livelihoods of aging socie...</summary>
   <author>
      <name></name>
      
   </author>
   
      <category term="FIelds of the Research and Study" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hilife.or.jp/english/">
      <![CDATA[<img alt="human.jpg" src="http://www.hilife.or.jp/english/image/human.jpg" width="500" height="330" />

Profiles and livelihoods of aging societies

Example research theme: <strong>Research on the baby-boom generation</strong>
The Research Institute for High-Life has continuously researched the baby-boom generation.
By researching and investigating the baby-boom generation, which has seen changes to its role over time, we will continue to bring up issues.

Example research theme: <strong>Research on the lifestyles of senior generations</strong>
The Research Institute for High-Life conducts seminars and research investigations centering on the lifestyles of senior generations, who will be key players in the future of Japanese society.
We will continue to bring up issues related to improvements in the quality of life in today’s aging society.

Example findings of our research and investigations
<strong>1. Children and the environment: Toward the construction of play areas for children
2. The lifestyles of families affected by the falling birthrate
3. Research on the “Neo-fifties” generation
4. Women of the baby-boom generation: “Our” resumes
5. Research on views toward marriage amidst the falling birthrate 
6. The baby-boom generation and the pre-war/post-war generations: “Portraits of 50- to 54-year-olds”
7. Geographical distribution and lifestyles of the baby-boom generation
8. Whereabouts of the husbands and wives of the baby-boom generation
9. Research investigation on the “light” and “shadow” of retired married couples
10. Research on the baby-boom generation and the second-generation baby boomers
11. Research on hospitality</strong>]]>
      
   </content>
</entry>

<entry>
   <title>Society</title>
   <link rel="alternate" type="text/html" href="http://www.hilife.or.jp/english/2009/03/society.html" />
   <id>tag:www.hilife.or.jp,2009:/english//13.325</id>
   
   <published>2009-03-18T06:34:53Z</published>
   <updated>2009-03-18T09:51:04Z</updated>
   
   <summary> Profiles of regional societies and live...</summary>
   <author>
      <name></name>
      
   </author>
   
      <category term="FIelds of the Research and Study" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hilife.or.jp/english/">
      <![CDATA[<img alt="society.jpg" src="http://www.hilife.or.jp/english/image/society.jpg" width="500" height="337" />

Profiles of regional societies and livelihoods

Example research theme: <strong>Research on urban lifestyles</strong>
Based on the theme of “Profiles of regional societies and livelihoods,” we have developed a project to research both the construction of attractive cities and lifestyles in metropolitan areas.

Example findings of our research and investigations
<strong>1. Ginza and the high life as viewed by younger generations
2. Transformations of family life caused by informatization (penetration of multimedia)
3. Comparative research on Ginza and Shinsaibashi: Research on Ginza in 1995
4. Research on Yamanote culture: Glossary of keywords
5. The roles and realities of multimedia in the Great Hanshin Earthquake 
6. Roundtable talk on Ginza: The future of Ginza
7. Net life in 2000: Toward an affluent community
8. Research on mobile multimedia
9. Issues faced by convenience stores: Based on an investigation on utilization
10. Expectations and actual conditions of multiple residency
11. The diversifying social backgrounds, ownership patterns, and design trends of residences
12. Basic concepts of the comprehensive development plan for Shin-Oemachi
13. Research on the informatization of homes in the high-tech era
14. Research on the metropolitan scene
15. Research on the formation of new communities through the rejuvenation of intergenerational interaction
16. Research on the capital sphere
17. Research on the whereabouts of local societies in an aging society
18. Research on livelihoods in the Ubiquitous Era
19. Area marketing in the Tokyo region: “Tokyo is a mosaic city”
20. Measuring the value of cities
21. Rejuvenating the city of Tokyo, Urban fashion and culture, and the Cultural town: The lineage of Tokyo’s downtown areas</strong>]]>
      
   </content>
</entry>

<entry>
   <title>Values</title>
   <link rel="alternate" type="text/html" href="http://www.hilife.or.jp/english/2009/03/values.html" />
   <id>tag:www.hilife.or.jp,2009:/english//13.326</id>
   
   <published>2009-03-18T06:36:25Z</published>
   <updated>2009-03-18T09:59:14Z</updated>
   
   <summary> Values and behaviors of human beings in...</summary>
   <author>
      <name></name>
      
   </author>
   
      <category term="FIelds of the Research and Study" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hilife.or.jp/english/">
      <![CDATA[<img alt="values.jpg" src="http://www.hilife.or.jp/english/image/values.jpg" width="500" height="333" />

Values and behaviors of human beings in the twenty-first century

Example research theme: <strong>Efforts toward research on dietary education, food, and family</strong>
Dietary life is a foundation of one’s lifestyle. The Research Institute for High-Life has developed a project to research current strategies for using dietary life to strengthen ties between family members and community members and allow people, from children to senior citizens, to enjoy more affluent and fulfilling social lives.

Example findings of our research and investigations
<strong>1. Lifestyle as seen through Japan’s dietary culture
2. Research on reconsidering the desire for self-fulfillment: Prospects after Maslow
3. Investigation for establishing a basic plan for promoting volunteer activities for international contributions 
4. Survey on attitudes toward food
5. Changes in dietary lifestyle as seen through brands
6. The trend toward social services for housework
7. Roundtable talk: “New humans, new societies: Responding to the ‘Pleasure value’”
8. Lifestyles and stresses of the modern family
9. Whereabouts of the Japanese family
10. Research on the recovery of dinner-table communication
11. Research on the lifestyles of the rich
12. Educational dietary support at stores: Dietary health and Educational dietary marketing</strong>]]>
      
   </content>
</entry>

<entry>
   <title>Board Members and Councilors</title>
   <link rel="alternate" type="text/html" href="http://www.hilife.or.jp/english/2009/03/board_members_and_councilors.html" />
   <id>tag:www.hilife.or.jp,2009:/english//13.327</id>
   
   <published>2009-03-18T06:38:21Z</published>
   <updated>2010-07-05T02:23:47Z</updated>
   
   <summary>Board Members and Councilors Councilor: ...</summary>
   <author>
      <name></name>
      
   </author>
   
      <category term="About Us" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hilife.or.jp/english/">
      <![CDATA[Board Members and Councilors

Councilor: <strong>Takeo Takasu</strong></strong>, Board Chairperson of Bandai Namco Holdings, Inc.
Councilor: <strong>Gota Morinaga</strong>, Board Chairperson of Morinaga Co., Ltd.
Councilor: <strong>Yoshiyuki Matsuda</strong>, President of Shobi University 
Councilor: <strong>Toyoki Kozai</strong>, Visiting Professor of Chiba University 
Councilor: <strong>Yukio Kitamura</strong>, Lawyer of Toranomon Sogo Law Firm
Councilor: <strong>Hiroki Kato</strong>, Executive Director of The Distribution Economics Institute of Japan
Councilor: <strong>Katsufumi Miyazaki</strong>, President and Representative Director of Yomiko Crosscom, Inc.
Councilor: <strong>Akira Iwashita</strong>, Director and Senior Operation Executive of Yomiko Advertising, Inc.

Representative Director and Administrative Director (part-time): <strong>Yasunori Nakata</strong>, President and Representative Director of Yomiko Advertising, Inc.
Representative Director and Administrative Vice-Director : <strong>Shinji Takatsu</strong> 
Executive Director and Managing: <strong>Haruki Takatsu</strong>
Executive Board Member (part-time): <strong>Yotaro Hayashi</strong>, Advisor of Mitsui Fudosan, Co.
Executive Board Member (part-time): <strong>Yasuko Niimura</strong>, Auditor of National  Archives of Japan (Ex-Councilor of the Research Bureau of the Economic Planning Agency) 
Executive Board Member (part-time): <strong>Fumio Hasegawa</strong>, Professor of Meiji University
Executive Board Member (part-time): <strong>Machiko Osawa</strong>, Professor of Japan Women's University

Auditor (part-time): <strong>Atsushi Hentona</strong>, President and Chartered Accountant of Seisen Audit Corporation
Auditor (part-time): <strong>Haruyasu Terauchi</strong>, Director and Operation Executive of Yomiko Advertising, Inc.
            
Bureau Chief: <strong>Hirohito Hagiwara</strong>

Date of Establishment: May 12, 1993
(All basic funds are contributed by Yomiko Advertising, Inc.)

Governmental Authority in Charge: Cabinet Office
]]>
      
   </content>
</entry>

<entry>
   <title>Study on Regional Innovation</title>
   <link rel="alternate" type="text/html" href="http://www.hilife.or.jp/english/2009/08/study_on_community_innovation.html" />
   <id>tag:www.hilife.or.jp,2009:/english//13.429</id>
   
   <published>2009-08-17T17:28:47Z</published>
   <updated>2009-11-04T06:17:35Z</updated>
   
   <summary>Study on Regional Innovation -The future...</summary>
   <author>
      <name></name>
      
   </author>
   
      <category term="Report Summary 2008" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hilife.or.jp/english/">
      <![CDATA[<strong>Study on Regional Innovation</strong>
-The future of regional communities in an aging society-

<a href="http://www.hilife.or.jp/english/image/%E5%9C%B0%E5%9F%9F%E3%82%A4%E3%83%8E%E3%83%99%E3%83%BC%E3%82%B7%E3%83%A7%E3%83%B3%E3%81%AE%E7%A0%94%E7%A9%B6.pdf" target="_new">PDF: Japanese version  (677KB)</a>


<strong>Report Summary</strong>


<strong>1.The purpose and the main themes </strong>
	This study has been conducted since 2007 with the aim of understanding the variety of efforts being made in regional communities both in Japan and other countries and to propose policies to revitalize regional communities in our aging society. One of the challenges facing regional revitalization lies in the areas of industry and employment. In this year’s report, we focus on regional innovations in  cases related to the promotion of regional industries in Europe, compare them with regional innovations  implemented during the same periods in Japan,we presented our proposals for regional improvement in Japan.
	In 2008, businesses involved in subprime loans, which have become a serious issue, went bankrupt, leading to the collapse of financial markets and affecting the current economy. Although financial institutions on Wall Street and in the cities, the heartlands of financial capitalism, will effectively be managed under government control, Japanese businesses that have relied on foreign markets have also suffered losses, resulting in a strong sense of stagnation among subcontracted small to medium-sized businesses that have relied on these large corporations. Considering the problematic “lost decade” after the burst of the bubble economy in Japan, nobody believes this situation will be resolved in a short period of time. Moreover, there is likely nobody who believes industrial societies will ever be the same again. The future of the world, including all of its countries and communities, is unknown.
	Innovation is derived from the Latin word “innovation”, which means the creation of something new. It means the production of something new and improved, the introduction of new production processes, the development of new markets and new supply destinations, the reconstruction of corporations, and such. In addition, different types of innovation can be categorized by their respective characteristics, such as normal innovations (improvements of productivity and quality, excellence in staff training), niche innovations (affiliation and cooperation with new corporations for new markets), structural innovations (entering new fields with new technologies and methods), and revolutionary innovations (entering existing markets with new technologies and methods). Although innovation is an essential theme for all countries, regions, and corporations in any age, regional engagement for innovation is especially needed in situations such as the present.
	Innovation involves more than just research and development and technical developments; it should correspond to prospective markets of the near future that are demanded by society. Moreover, it is necessary to promote such innovations strategically through public procurements and financial support. In the EU, there are 6 fields of socially and economically valuable markets.

1.	E-health: establishing health information systems to provide better care at lower costs.
2.	Sustainable construction: the construction sector constitutes a high share of GDP, final energy consumption, and greenhouse gas emissions. 
3.	Protective textiles: for example, clothes that protect people from accidents and other dangers.
4.	Biological products: for example, bioplastic and lubricants.
5.	Recycling: reducing the amount of waste products and the consumption of natural resources and improving energy efficiency.
6.	Renewable energy: the European Parliament aims to provide 20% of energy consumption with renewable energy by 2020.

	The 2007 Communication on a "Lead Market Initiative for Europe" has many implication for future innovations in Japan. One of the common themes for promoting employment and industry in each country after the financial crisis has been government investments in the field of renewable energy, and various measures including public procurement, laws, and incentives will be implemented. At the same time, energy-saving houses and construction are necessary for global warming policies. The utilization of renewable energy as well as the development of energy-saving houses and construction constitute optimal solutions for regions with varying natural landscapes and climates. For this reason, these two solutions have become the main themes of regional innovation. Regarding tourism, which has been a means of vitalization common across communities in Japan, the promotion of health tourism in accordance with social purposes such as health and prevention may provide possible markets for Japan’s aging society and for China, where the population will soon begin aging rapidly.
	In this study, we will review efforts to promote renewable energy in regional communities and new fields in the service industry, such as health tourism, while considering the creation of regional industries and the sustainable local economy.
 

]]>
      <![CDATA[<strong>2. Regional innovation and the formation of industrial clusters</strong>

	Industrial clusters became the focus throughout the world in the 1990s as a means of regional economic development. In Japan, a plan for industrial clusters to create regional innovation and entrepreneurial ventures and an intellectual cluster plan to make use of regional scientific technology were started in 2001. Moreover, various programs to support industrial development in cooperation within the regions, such as Japan Brand, the Regional New Consortium Project, and the Regional Innovation Project, have been provided (refer to Chapter 1).
	A cluster is generally defined as a system in which producers, service providers, educational and research institutions, and other public and private institutions establish a variety of relationships and are located close to one another.
	Industrial development with the cluster policy is also possible in regions lacking industrial structures or intellectual resources. It is necessary to restore clusters through innovations such as new designs or products, to create new products (soft and hard) using core compefences that provide advantages, and to locate the necessary elements of the entire value chain to ensure sustainability. Since a cluster has a limited cycle, the region must conduct continuous research on markets and technological trends. Once a cluster is fully organized, it can provide mechanisms to collect information, predict changes in demand, and find new opportunities. Supportive measures taken by regional governments for the operation of clusters generally include the following:

○ Understanding and benchmarking regional economies
○ Create cluster associations
○ Organizing service structures that allow businesses to use services easily
○ Building a specialized work force 
○ Stimulating innovation and entrepreneurship
○ Providing incentives and funding for inter-firm collaboration

	In this study, we conducted literature research and field surveys on regions in Austria and Northern Italy in order to understand how regional innovations are being promoted through cluster policies in regions with industrial structures based on small to medium-sized businesses. The following is a summary of our findings.


<strong>3. Cluster policies in the Alps regions</strong>

<strong>○ Upper Austria (Austria)</strong>
	One of the regions where cluster policies are highly valued in Europe is the state of Upper Austria. The population of this state is 1.4 million and the population of the state capital, Linz, is 190, 000. Although the proportion of laborers in the agricultural sector is high at 13%, the per-capita GDP is higher than the average for the entire European Union. 

Table 1: Industrial cluster and operational institutions in various regions
<img alt="Table1_500.gif" src="http://www.hilife.or.jp/english/image/Table1_500.gif" width="500" height="454" />


	Before the cluster boom, this state formulated the “Strategic Program 2000+” (1998-2003) and pursued a cluster-oriented economy and technologies. The program includes three strategic fields: technology and research development, education, and industrial location. The aims of the program are to promote business innovation and to systematically expand fields in which the state has economical and technological advantages through network-based cooperation using the “State Future Fund”. In 2005, a new strategic program called “Innovative Upper Austria 2010” (2005-2010) was started. This strategic program aims to enhance competitiveness and promote internationalization through clusters, with a particular focus on small to medium-sized businesses. The total amount expenditure of the 5-year program is 500 million euros. This is the biggest program for small to medium-sized businesses in Austria, and it aims to create 20,000 new jobs.
	Currently, seven clusters—automobile/drive TECH, plastics, furniture/wood construction, eco-energy, food, health, and mechatoronics—as well as four networks—human resources, logistics, design/media, and environmental technology—have been created since 1998. While this is promoted through clusters based on cooperative projects and collective promotional activities for existing industrial fields, operations for human resources, design, environmental technologies, etc. are performed through networks based on referrals, consultations, and education. There are about 1,600 member companies. These include not only companies from within the state but also some from neighboring countries and other states in Austria.
	The executive institution of the cluster policy is the Technology Marketing Association (TMG), which is funded by the state government, the Chamber of Commerce, and the local government. This organization, with its 30 staff members, has a promotional structure that enables it to continuously implement the region’s unique strategy, including not only the strategic programs and research, planning, and investment for innovation but also coordination with various industrial developmental programs in the EU.
	Although affiliate organizations of TMG are mainly in charge of operational support for the clusters, the Chamber of Commerce is in charge of the food cluster while the Energy Agency (established in 1991; 25 staff members) established by the state government is in charge of eco-energy.


<strong>○ Tyrol (Austria)</strong>
	The population of Tyrol State is 700,000. The population of the state capital, Innsbruck, is 130,000, and it is a university city with 23,000 students. The clusters of Tyrol were established starting with a cooperative project of the EU and the state government called “Regional Innovation and Technology Transfer Strategy (RITTS, 1998-2000)”. Since 2003, Tiroler Zukunftsstifutung(24 staff members) established by the state government in 1997 has been providing support for cluster operations. There are clusters for renewable energy, ICT, life science, wellness, and mechatronics. Although this foundation plays a similar role to TMG, it also carries out independent activities, such as hosting lectures related to energy-efficient architecture at Innsbruck University.

<strong>○ South Tyrol (Italy)</strong>
	South Tyrol is the popular name for the province of Bolzano, which has a population of 480,000. The population of the state capital, Bolzano, is 100,000. The industrial sector is small in South Tyrol, where traditional industries such as food, wood, construction, and mining are the main industries. More than 90 percent of the regional businesses are small businesses with fewer than 10 employees. Moreover, this region is environmentally disadvantaged for pursuing innovation in that it is geographically difficult to build concentrations of businesses and the local technicians are not provided a wide range of training despite having the Free University of Bozen-Bolzano.
	The state government is now developing a strategy based on considerations of the region’s characteristics and the idea that it is possible to have an impact on the functioning of the regional economy with intangible forces, such as human resources, knowledge and technology transfers, and business management, without changing the traditional industrial structure. The pillars of the strategy are to provide tools for close partnerships between the public and private sectors, the cooperation of labor for businesses, innovation, and quality improvement and to create clusters to promote these changes. With funding from the EU’s regional development fund, a program introducing “Cooperation and Technological Innovation to Very Small Family-Run Traditional Businesses” was introduced in 2002-2004, and four clusters, including the wood sector, have been created in this process. The cluster for the wood sector, which includes 175 member companies, has been promoting cooperative projects requiring specific investments in areas such as innovation for wooden architecture, indoor lighting, interiors, and marketing.
	Based on these experiences, “TIS Innovation Park”, an institution providing functions for technology transfers, incubation, cluster operations, and technological development, was established in Bolzano in 2006. This institution utilizes the existing facilities purchased by the regional government. The present clusters include five fields: food, construction & facility management, wood/technology, sports & winter technology, and ICT. The operations of each cluster are supported by a system of subsidies from the EU, Italy, and the state government.
	Innovation Park has 40 staff members with a mean age of 30 years old. Similar to other cases, only one manager is hired for each cluster, and the managers are recruited from other regions of Italy and other countries if a suitable person cannot be found in the region.
	Activities to promote international networks are also conducted. A conference of managers from various countries and various regions was held in Vienna in 2007, contributing to the training of managers and the expansion of networks among clusters through the exchanging of experiences among the various clusters.


<strong>4. Implementation status of renewable energy industries</strong>
	This table shows the implementation status of industries related to renewable energy in the three regions described above. In Upper Austria, the “Energy Action Plan” has been in place since 1993. In 1991, the Energy Agency was established to promote energy efficiency, the use of renewable energy resources, innovations in energy technology, the development of regional energy research, the provision of information regarding energy, and the provision of advice to households, the local government, and companies. In addition, the agency supports the operations of the eco-energy cluster established in 2000.


Table 2: Executive institutions of renewable energy policy in each region
<img alt="Table2_500.gif" src="http://www.hilife.or.jp/english/image/Table2_500.gif" width="500" height="433" />


	In Tyrol, traditional clusters associated with energy-saving housing have been integrated, and Tiroler Zukunftsstifutung has been managing the renewable energy cluster since 2007. At the same time, the Renewable Energy Center was established as a part of the Foundation to provide business support in areas such as technology transfers, applications for subsidies, cooperative projects, correspondence with EU programs, participation in trade shows, and marketing for promising companies in the field (51 companies in the region). The Renewable Energy Center conducted a preliminary survey for a Solar City in 2007 in cooperation with businesses and organizations in both the region and other regions. This survey studied the optimal relationship between the use of renewable energy and the architectural materials/construction for the development projects in the central district (5.4 ha) of the tourist area (population of 10,000). In addition, the Renewable Energy Center is located within this tourist area.
	In South Tyrol, the Technology Center was established in 1998 to support relatively young industrial fields, such as renewable energy, but it was integrated into the newly established TIS Innovation Park. The Renewable Energy and Technology Center was established in 2007. The activities of this institution are similar to those of the two previously discussed cases, including feasibility investigations, consultations in the field of technology and law, leadership for research and development project, and the hosting of cooperative conferences for businesses. The institution also conducts energy tours that show people around facilities related to renewable energy and energy saving in the region and also provides training for skilled specialists and conducts marketing for technologies in the region.
	As shown in the table, the measures and policies for renewable energy in Tyrol and South Tyrol mainly focus on energy efficiency, the development of human resources for energy management, and industrial development.
	Regional revitalization based on renewable energy relies on expanding industry and employment opportunities by producing renewable energy and promoting energy efficiency. However, research, development, and manufacturing of solar panels, biomass-associated equipment, wind-power generators, etc. in South Tyrol are mainly conducted by companies in other regions. Therefore, the main roles of the regional companies are providing technological services related to the efficient use of energy and energy-efficient architecture that responds to the regional climate, manufacturing related equipment, and producing energy-saving architecture.
	A new masters program, “CasaClima”, was opened at the Free University of Bolzano in 2008 in order to develop human resources capable of “planning and coordinating projects at the municipal and industrial levels based on energy saving”, and there is a strong need for such human resources in the regional industrial arena.


<strong>5. Innovations in tourism: new trends in tourism</strong>
	Both domestically and overseas, efforts for tourism related to health and wellness have been made in each region. There are two major challenges in this type of new tourism. The first challenge is how to certify the effects or quality of service when using health and wellness to attract tourists (quality certification and quality management). The second challenge is how to provide health and wellness services as a region while working together with tourism businesses, related businesses, and research and education institutions. It is necessary to work together with various fields such as environmental science, health science, sports science, and medical and pharmaceutical science in order to meet the region’s challenges. This also involves securing high-quality service staff and maintaining quality in education, the environment, and landscapes (through the creation of clusters, for example).

<strong>○ Activities of the wellness cluster</strong>
	In the Alps regions, wellness clusters have been playing an active role as shown in the table.
	The wellness cluster in Tyrol is operated and supported by the Tiroler Zukunftsstifutung and involves 47 businesses and institutions including tourism businesses, academic research institutions, and related companies. The themes cover a wide range of fields, from wellness-related facilities, the development of various products including cosmetics, and improvements of service quality. Looking at the annual schedule of the cluster, we can see skill practice, seminars, studies of advanced cases ,participation in trade shows,and participation in energy tours conducted by other clusters have been planned. A seminar with the theme of “contributions of the medical field in the wellness field” was organized by medical and rehabilitation experts and held in the year 2008. Although the tourism business has joined Wellness Tirol, this is a cluster that aims to provide policy support, knowledge transfers, and the development and provision of related products for the tourism businesses (such as hotels and resorts).
	Welltain is a stay-over program for individuals with metabolic syndrome that is provided by both the tourism association of local ski resorts (head office) along with affiliated hotels, and it provides health checkups and provides instructions to people on how to exercise and relax based on their individual health conditions. This program was developed after the efficacy of one- to three-week stay-over programs was recognized by the Austria medium altitude study (1998 to 2000) conducted in the region.

Table 3: Wellness clusters and their activities
<img alt="Table3_500.gif" src="http://www.hilife.or.jp/english/image/Table3_500.gif" width="500" height="464" />


<strong>○ Standards for wellness quality and certification systems</strong>
	The extra-regional cluster (or network, rather) includes organizations that set quality criteria for wellness services in hotels and facility environments and conduct cooperative marketing.
	Best Health Austria is a certification organization for hotels, bath facilities, rehabilitation clinics, etc. in Austria. Alpen Wellness certifies hotel resorts in the Alps regions. There are other similar wellness-related certification systems in other countries, including eight in Germany, and this may cause confusion for consumers. For this reason, a project that aims to review and introduce a quality certification system with European standards is underway.
	Alpine Pearl, which was originally an EU-supported project (2003 to 2006), is a federation of tourism sites that has created entry criteria related to specific environmental protection policies and conducts cooperative marketing. This organization aims to defy the conventional wisdom that automobile accessibility is necessary for tourism sites. Participating tourism sites include 21 local governments, ranging from fully developed traditional hot spring resorts with good access via public transportation to small-scale local governments in mountain areas far from public transportation. It is an interesting challenge in terms of global warming policy. Incidentally, the EU’s eco label for tourism accommodation services was introduced in 2003. As of 2008, Italy holds the largest number of 82 eco-labeled tourism accommodation facilities.

<strong>○ Projects for cooperation among regions</strong>
	In general, these projects are divided into two types of clusters. Technological clusters are closely linked with research&development and science. One of the keys to competitiveness is innovation based on research& development. On the other hand, knowledge clusters gain competitiveness (innovative force) through the value of experience in the fields of actual production and service. In this regard, the field of tourism has the characteristics of a knowledge cluster. Efforts being made by one business are easy to mimic and efforts and experiences of tourism sites are easily transferred to other regions. That is, the rate of learning is high. Many EU-supported projects in the Alps regions are trying to exchange experiences and promote knowledge transfers among regions to the fullest extent possible.
	The Alpshealthcomp Project (2004-2007), which aims toward the “competitiveness and sustainability of the Alps regions as destinations for health and wellness”, has been conducted in regions in Italy, Germany, and Austria. The local governments (or tourism associations) and universities/research institutions of each region participate in pairs to establish a structure for promoting exchanges of experience and knowledge and knowledge transfers among regions, among universities, and between the fields of tourism and research. The achievements of this project have led directly to the activities of “Alpen Wellness”, one of the project members.
	“Development of Sustainable Tourism focusing on Wellness (DOSTWELL)” (2005 to 2007) is a project that is more strongly characterized by knowledge transfers and involves local governments and persons affiliated with universities in countries with developed tourism industries, such as Germany, Switzerland, and Austria, as well as tourism associations in the former Balkan states currently undergoing economic recovery, and it also provides advice on specific areas of tourism development through mutual on-site inspections. Even after the project was completed, this organization continues its own activities.

<strong>○ Staff training: efforts of OJT</strong>
	Acquiring the knowledge necessary for health and wellness services is essential for securing quality service. Interesting efforts being made for OJT include an educational program proposed by a research group of the Munich University of Applied Sciences(refer to Chapter 4: Alpshealthcomp). This educational program is an 8-day (60-hour) program based on two pillars: understanding the regional environment (nature, history and culture, sustainable development) and learning about Alpene health (local remedies and therapy, nature sports).
	Although unique training programs and regional qualifications are implemented throughout Japan, it is hoped that a more comprehensive and convenient training system for OJT will be constructed based on these efforts in cooperation with local universities.

<strong>○ Scientific studies on the healing effects of natural resources</strong>
	The development of services and products based on scientific evidence and the training of human resources result in increased competitiveness and marketing for a region aiming to become a destination for health and wellness. In the Alps regions, natural healing effects have been studied through research on the region’s water and herbs as well as the Austria medium altitude study, leading to the development of cosmetics, health foods, and therapies (refer to Chapter 4).
	In Japan, there have been no surveys like the Austria medium altitude study that have scientifically studied the effects of stay-over programs. It is believed that guidelines based on scientific surveys and literature research at the national or prefectural level may contribute to regional revitalization and health promotion for the people of Japan by promoting destinations for health and wellness.


<strong>6. Conclusions</strong>

<strong>(1) Regional innovation strategies and the establishment of regional cluster policies</strong>
	As in the EU, there are also various policies and systems for promoting regional innovation in Japan, including industrial cluster plans. How to shape, organize, and direct regional clusters that make active use of these policies and systems, take advantage of regional characteristics, and target specific markets are the challenges facing the communities. In order to face these challenges, there is a need to construct independent regional innovation strategies and cluster policies to promote these strategies.
	From the perspective of regions in Japan, Upper Austria, which has a much smaller economy, has a clear direction and clear budget for innovation strategy programs and cluster policies, contributing to leadership for the cooperative development of companies and to marketing. As for regions with weak industrial structures, the efforts of South Tyrol, where clusters corresponding to the regional characteristics have been established, will be helpful.
	These regional clusters promote collaboration and networks not only through clusters in the region but also with both domestic and overseas clusters. Industries expand beyond administrative districts. If there are no organizations for managing these clusters, they will end up providing only fragmented networks and fragmented information exchange. Organizations that limit their territories to regional industrial groups, as well as the departments and agencies of local governments that limit themselves to their own administrative districts, cannot take on this managerial role. The establishment of both operational organizations for new clusters corresponding to the conditions of each region as well as mechanisms to create cooperative projects will be required in Japan as well.

<strong>(2) Toward the development of renewable-energy industries utilizing regional characteristics</strong>
	In every new field, there are aspects that are not understood by regional companies, universities, and government-related research institutions. The promotional policies of Upper Austria, the best model in Europe, are as follows:
- Set goals for reducing oil consumption in a region and create an “Energy Action Plan” and an “Energy Efficiency Strategy”
- Establish a “ Energy Agency” as an executive institution for energy policy
- Utilize construction projects of the local government for “research and development”, “technical development”, “accumulation of know-how”, and “training of regional industry”
- Promote the clusterization of renewable-energy industries in regions in order to achieve goals

	Only some regions can create value chains that cover the entire renewable-energy industry. Except the regions, there are policies similar to those implemented in Tyrol and South Tyrol that promote the development of renewable-energy industries based on energy-saving architecture and energy-efficient technologies accessible to consumers.
	We hope that construction/renovation projects of local governments will be utilized as R&D opportunities for related industries with considerations for the development of renewable-energy-related industries in the regions of Japan. If Japan promotes a global warming policy and the green-energy industries, we believe it is necessary to make efforts to establish Renewable Energy Centers that support regional clusters in each prefecture within a limited time frame to promote R&D in the field of renewable energy industries, which will be useful in the future, and to expand employment opportunities (refer to Chapter 3).

<strong>(3) Toward the promotion of health and wellness tourism</strong>
	Tourism is a field in which it is possible to transfer various types of knowledge by exchanging experiences. Similarly, various products and services have been developed in the field of health and wellness tourism. However, such efforts will be limited to product development if not based on an understanding of the attractions of entire tourist sites, the conservation of environments, and town development based on such understanding. The natural environment and scenery, as well as the quality of townscapes, are essential conditions for establishing destinations for wellness and health tourism. That is, comprehension of the natural environment, the regional culture, sustainability, and health services will contribute to the potential competitiveness of the region. Clusters and networks for promoting cooperation with research and educational institutions, scientific research on local remedies, local production for local consumption, etc. provide the means for shaping and utilizing this competitiveness effectively to connect it the provision of wellness and health services.

	The following is a summary of the challenges for promoting wellness tourism based on the above points (refer to Chapter 6):
1.	True decentralization and independence of each region are important
2.	Promoting interaction and cooperation among primary, secondary, and tertiary industries
3.	Combining environment protection with tourism leads to regional development
4.	The need to develop comprehensive products focused on town development
5.	The need to establish educational institutions to improve the quality of wellness services and develop human resources
6.	Maintaining support systems and networks for the development of wellness tourism clusters

	Along with the “health business federation” concept of Niigata prefecture, various specific projects related to “health and wellness tourism” have been established through Japan. In terms of promoting health and wellness tourism as well as international tourism in Japan, the creation of collaborative projects between such leading regions and regions both in Japan and other countries is believed to be important for enhancing regional innovation and promoting international tourism.
	In this study, we were provided invaluable advice and support from many people for the surveys conducted both in Japan and in other countries. We would like to express our thanks and our appreciation to the Research Institute for Hi-Life Foundation, who offered us an opportunity to conduct our research, as well as everyone at the head office.



<hr />

<strong>Research team</strong>
Hirohisa Nakada, Yamanashi Research Institute Foundation (Chapters 2, 4, and 5)
Teruo Oda, Research Institute for Hi-Life (guest member) (Chapter 1)
Ryoichi Takeuchi, NPO Sustinable Society Promotion Center(Chapter 3)
Shinichi Sentouda, Research Institute for Hi-Life (Chapter 6)

<strong>Summary of surveys conducted and contributors</strong>
1. Lectures and seminars
･ Dr. Michihiko Ueda (Promotional organizations for private infrastructure ;Trends of wellness tourism: April 25, 2008)
･ Mr. Takeshi Magota (Iijima Research Institute, Ltd.; Trends of regional tourism industries: June 27)
･ Mr. Akihiro Furukawa (Health Tourism Institute: Current situation and subject of health tourism: July 11)

2. Investigations and hearing surveys in Japan
○ Kusatsu (May 22 & 23, 2008)
･ Mr. Yasuji Nakazawa (activities for Nakazawa Village and Hotel Village)
･ Mr. Eiji Nagai (Tourism and Commerce Section of Kusatsu; Use of the energy of hot springs)
○ Iwaki city (July 28)
･ Mr. Toshinobu Ooba (Iwaki-Yumoto Onsen Ryokan Association; Efforts of the Iwaki-Yumoto hot springs) 
･ Mr. Yukio Sakamoto (Joban Kosan Co., Ltd.; Efforts of Spa Resort Hawaiian)
･ Mr. Hiroaki Kobayashi (Iwaki Chamber of Commerce and Industry; Industrial trends in Iwaki city)
･ Mr. Yoshitaka Ishibashi (Clean Coal Power R&D Co. Ltd.; Summary of demonstration experiments)
○ “Uonuma Conference” Health Business Summit in Niigata (November 14)

3. Overseas hearing surveys (September 1 to 16, 2008)
○ Austria
･ Mag. Ferdinand Thaler, Amt der Tiroler Landesregierung: Technology transfer policies
･ Mag. Robert Ranzi, Tiroler Zukunftsstiftung, Cluster Manager: Operation of clusters
･ Dr. Mag. Georg Goebel, Medizinische Universitat Innsbruck: Quality management for DOSTWELL
･ Mr. Josef Turtsher, Biosphareparkmanegement ,Grosses Walsertal
○ Italy (South Tyrol)
･ Mr. Guido Sandforth, TIS innovation park, Cluster Manager: Operation of clusters
○ Italy (Valle d’A osta)
･ Mr. Ducly Remo, Mayor, Comone di Chamois: Situation of Alpine Pearl
･ Mr. Cassiano Pascal, Mayor, Comune di La Salle, Legal representative of DOSTWELL
･ Prof. Corrado Oreiller, Fondazione per la Formazione Professionale Turistica
･ Ms. Federica Bieller, Terme Pre-Saint-Didier
･ Mr. Mauro Alliod,Region Autonome Vallee d’Aoste
･ Committee on Commerce and Industry of Valle d'Aosta, Saint Vincent town hall, Hotel Mont Blanc, Morgex Biomass boiler facility, etc.

4. Overseas research cooperation
･ Mr. Masaki Morass,Japan Tyrol Coordination(arrangements for research sites)
･ Ms.Versell Sera Miharu  (interpreter)
･ Mr. Takeshi Sugiyama, Valle d’Aosta Tourism Bureau, Japan desk (arrangements for research sites)
･ Ms. Ikuko Sugiyama (interpreter)


<strong>Many Thanks</strong>

<img alt="01.jpg" src="http://www.hilife.or.jp/english/iamge/01.jpg" width="276" height="207" />
Mag.Ferdinand Thaler/Amt der Tiroler Landesregierung


<img alt="02.jpg" src="http://www.hilife.or.jp/english/image/02.jpg" width="268" height="205" />
Mag.Robert Ranzi/Tiroler Zukunftsstiftung


<img alt="03.jpg" src="http://www.hilife.or.jp/english/image/03.jpg" width="268" height="205" />
Dr.Mag.Georg Gobel/Medizinische Universitat Innsbruck


<img alt="04.jpg" src="http://www.hilife.or.jp/english/image/04.jpg" width="268" height="205" />
Mr.Guido Sandforth/TIS innovation park


<img alt="05.jpg" src="http://www.hilife.or.jp/english/image/05.jpg" width="268" height="205" />
Mr. Josef Turtsher/Biosphareparkmanegement


<img alt="06.jpg" src="http://www.hilife.or.jp/english/image/06.jpg" width="268" height="205" />
Mr.Ducly Remo/Mayor,Comone di Chamois


<img alt="07.jpg" src="http://www.hilife.or.jp/english/image/07.jpg" width="268" height="205" />
Mr.Cassiano Pascal/Mayor,Comune di La Salle


<img alt="08.jpg" src="http://www.hilife.or.jp/english/image/08.jpg" width="268" height="205" />
Mr.Mauro Alliod/Region Autonome Vallee d’Aoste













]]>
   </content>
</entry>

<entry>
   <title>Investigating the value of urban living</title>
   <link rel="alternate" type="text/html" href="http://www.hilife.or.jp/english/2009/10/investigating_the_value_of_urb.html" />
   <id>tag:www.hilife.or.jp,2009:/english//13.486</id>
   
   <published>2009-10-07T02:23:50Z</published>
   <updated>2009-11-04T06:19:03Z</updated>
   
   <summary>PDF: Japanese version (618KB) Study repo...</summary>
   <author>
      <name></name>
      
   </author>
   
      <category term="Report Summary 2008" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hilife.or.jp/english/">
      <![CDATA[<a href="http://www.hilife.or.jp/english/image/%E9%83%BD%E5%B8%82%E5%9C%8F%E5%B1%85%E4%BD%8F%E3%81%AE%E4%BE%A1%E5%80%A4%E3%82%92%E6%8E%A2%E3%82%8B.pdf"  target="_new">PDF: Japanese version (618KB)</a>


<strong>Study report</strong>


<strong>1. Purpose, methods, and organizational structure for the study</strong>


<strong>Organizational structure of the study</strong>
This study is conducted by the following team members:

Chief researcher
<strong>Ryuzo Ohno</strong>, Professor, Tokyo Institute of Technology, Doctor of Engineering

Research planning and analysis
<strong>Naoko Wakabayashi</strong>, CEO of Living Environment Studio ACT, Doctor of Engineering
<strong>Masashi Soeda</strong>, Grand planner of LLP Human Environment Design Laboratory, Doctor of Engineering

Research study analysis
<strong>Nagisa Tatsumi</strong>, Writer and Marketing planner
<strong>Koji Sugawara</strong>, Living Environment Studio ACT

Pre-study
<strong>Hajime Enomoto</strong>, Director of the Urban Environment Planning Department of Yomiko Advertising, Inc
<strong>Hiroyuki Kakinuma</strong>, Urban Environment Planning Department of Yomiko Advertising, Inc.
<strong>Akiko Tsuruta</strong>, Urban Environment Planning Department of Yomiko Advertising, Inc.
<strong>Yumi Kato</strong>, Pistaccio Inc.
<strong>Mayuko Koga</strong>, Environmental Planning Laboratory Inc.

Research project coordinators
<strong>Hitoshi Nakamura</strong>, LLP Human Environment Design Laboratory
<strong>Masashi Soeda</strong>, LLP Human Environment Design Laboratory
<strong>Ichiro Miyazaki</strong>, Environmental Planning Laboratory Inc.

Research supervisor
<strong>Shinichi Sentouda</strong>, Chief researcher of Research Institute for High-Life


 
<strong>(1) Purpose of the study</strong>
The purpose of this study is to identify the kinds of value that city dwellers associate with their urban lives. We will attempt to find out "what" kinds of value they find in their cities or "what parts" of their cities they feel are valuable.

Customarily, when assessing the livability of a city, evaluations are made based mainly on "service" factors, such as convenience for shopping and commuting or the sufficiency of public facilities. These evaluation factors can be standardized and indexed to some extent and are reflected in real estate value. However, "service" is not the only reason why urban residents live in cities; rather, these residents seem to find more value in intangible factors related to enriching their quality of life, such as being able to relax at a nearby park, having neighborhood stores where they can meet friends, and safe environments for their children to play. These kinds of value cannot necessarily be measured by real estate price. Unlike convenience factors, which can be quantified even by an outsider, these kinds of value are latent and are perceived only by those who have lived in the city for some time. We believe that cities with such latent value can lead people to develop emotional attachments to their environment, leading to the desire to continue living in those cities.

Given the difficulty of measuring such kinds of value, there is no straightforward way to draw clear answers from residents. Therefore, our first step is to conduct a survey among urban residents in multiple areas throughout Tokyo. We will ask them "what" kinds of value they find in their city or "what parts" of the city they feel are valuable. The answers will be provided as free responses (keywords). In this way, we will be able to grasp a general idea of what kinds of value are appreciated in specific kinds of city. At the same time, in order to analyze the linkage between people and the keywords, we will also ask them about their degree of attachment to the city, their intentions of settling down (whether or not they would like to reside there permanently), their degree of interest, and their lifestyle values. 

Based on the survey results, we will assess the relationships between the "city", its "people", and the "value and values associated with residential environments". We will analyze and investigate various factors, such as triggers of emotional attachments to the city or factors causing long-term residents to lose their attachment to the city, with the aim of offering guidelines for better residential environments.
 
<strong> (2) Method of study</strong>
This study consists of two parts.

<strong>1) Pre-study of the kinds of value perceived by urban residents </strong>
There have been several studies involving assessments of residential environments or surveys on residential preferences conducted in the past. Before proceeding with our study, we will study these previous reports and examine the findings obtained through lectures given by the researchers. Our objective is to establish a clear perspective and hypothesis for the present study.

We will also try to obtain an accurate picture of urban residents through a report prepared by an analyst with a concrete viewpoint on what specific points of urban life are appealing to those residents. What we learn here will be incorporated into the survey agenda. Our objective is to obtain a foothold for exploring different kinds of residential value.

<strong>2) Online survey of urban residents</strong>
After establishing a clear perspective for our study through the above pre-study, we will conduct an online survey to understand the level of awareness regarding urban living. We will collect keywords that the residents associate with their urban life. We will also ask them about their degree of attachment to the city, their intentions of settling down, their degree of interest, and their lifestyles. This survey will be done through a website on the Internet.

In order to examine the regional differences, we will select a total of 2,000 people who reside in 3 different areas in Tokyo ("Downtown", "Uptown", and "Bay area".) The people, whose ages range from the 30s to the 60s, are registered survey participants.

The collected keywords will be examined and analyzed by area and level of resident’s awareness. The purpose of this survey is to identify the relationships between the "city", its "people" and the "value and values associated with residential environments".



]]>
      <![CDATA[<br /><br />
<strong>2. Study summary</strong>

In this chapter, four researchers who participated in the study share their views on the significance of this year's results as well as possible trends for the future.


All of the researchers first pointed out the fact that many people named "parks" as a "good point" of the city or their "favorite place" in the city. We will have to examine this matter closely in the following years. At the present stage, various viewpoints have been presented to determine the course of future research.

From the perspective of evolutionary psychology, Dr. Ohno points out that there is a "craving for greenery", while Ms. Tatsumi notes that Japanese people have a special way of getting in touch with their natural environments. Dr. Wakabayashi recognizes parks as an example of the third place and Dr. Soeda suggests that parks should be seen from the perspective of needs demanded of such locations. That is, the former two researchers interpret parks as fulfilling basic human needs while the latter two focus on the activities that actually take place there. Apparently, many people love parks, and this seems to be simple enough, but considering the various opinions of different researchers, the reasons may be complicated and may involve many factors. In the following year, we will investigate the various meanings of parks though field surveys and interviews.

Another important point that we must investigate is the true value of the city for the residents. Ms. Tatsumi points out that the survey shows that the appreciation index for the city corresponds exactly to the aspects highlighted in real estate advertisements in the area, such as "Station nearby, very convenient", "3-minute walk from the park (river or beach)!" Because the residents can only come up with such superficial reasons, Ms. Tatsumi is concerned about their lack of sense of the "city as a place to live". According to her, it is important to help residents look at the positive aspects of their city with a loving eye so that they can share the overall residential value.

Throughout the research, both Dr. Ohno and Dr. Wakabayashi also emphasized the importance of emotional attachments to the city. Because people with no attachments to the city tend not to care about the activities around them, they do not make efforts to maintain a good environment. This weakens the community and leads to a fragile society with regard to preventing disasters and crimes.

What can we do to help residents find the value of their city and promote emotional attachments to the city? This is the major issue of this research. What we can do first is to investigate and build a systematic residential appreciation model, including levels of attachment to the city, from the perspective of the residents and then present the model to the people. By doing so, we can give them a chance to look into the city, and we hope that this will constitute the first step toward helping them find value in their city in areas other than real estate prices.



]]>
   </content>
</entry>

<entry>
   <title>Study on &quot;Dietary Health and development of Shokuiku aid by generation&quot;</title>
   <link rel="alternate" type="text/html" href="http://www.hilife.or.jp/english/2009/10/study_on_dietary_health_and_de.html" />
   <id>tag:www.hilife.or.jp,2009:/english//13.500</id>
   
   <published>2009-10-30T04:04:36Z</published>
   <updated>2009-11-04T06:21:12Z</updated>
   
   <summary>- Shokuiku-Aproach for the family having...</summary>
   <author>
      <name></name>
      
   </author>
   
      <category term="Report Summary 2008" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hilife.or.jp/english/">
      <![CDATA[<strong>- Shokuiku-Aproach for the family having infants or children -</strong>

<a href="http://www.hilife.or.jp/english/image/%E9%A3%9F%E3%81%AE%E5%81%A5%E5%BA%B7%E3%81%A8%E4%B8%96%E4%BB%A3%E5%88%A5%E9%A3%9F%E8%82%B2%E6%94%AF%E6%8F%B4%E5%B1%95%E9%96%8B%E3%81%AB%E9%96%A2%E3%81%99%E3%82%8B%E7%A0%94%E7%A9%B6.pdf" target="_new">PDF: Japanese version (83KB)</a>


<strong>(Summary of the report)</strong>
RE: Shokuiku is a Japanese word, meaning "education of appetite" or "education about having a good diet".
Since it has no appropriate word translated into English, we call it, "Shokuiku". 


<strong>1：Purpose of Study on "Health of Food and improvement of Shokuiku Aid by age" </strong>

In June 10, 2005, the fundamental law on Shokuiku has been enacted and announced.　Shokuiku guidance is aimed at national lifetime health to form healthy eating habits.  
The theme of the Japanese life innovation is concentrated on health, relief, safety, and environmental protection, although, these headings have been developed as policies for Shokuiku suggestion and improvement of Metabolic Syndrome.  

Suggestion for healthy diets will be announced as a subject of Shokuiku.   
There are lots of subjects take that root in education of national healthy eating habits and dietary culture. 
The variety of subjects concerning Shokuiku promotion are what we consider as subjects related to dietary life improvement cultural fixation, and cultivation of mind. 

Keeping this fact in mind, we aim at rapid penetration and realization of Shokuiku development and will launch 2 years of study to complement national Shokuiku promotional activity.  
At the point of Shokuiku, each carried subject is quite different according to each generation. 
In our research, we aim to propose a right direction for Shokuiku approach concerning focused subject by clarifying subjects by generation clear.     
In this year, we focused on families carrying infants or children who would form Japan’s next generation and conducted questionnaire survey of the parents and their children about consciousness and gaps in actual condition level of their dietary lives regarding nutrition.
In reference survey results, we made it clear how the Shokuiku should be and also made the direction of concrete approach to aid the policy for bringing up children clear, through diet.


<strong>〈Summary - Study report component〉 </strong>


Chapter 1:　
National regulation of Shokuiku and engagement of local public organizations and enterprises. 

Chapter 2:
Suggestion on Shokuiku so far and its' subjects
  
Chapter 3:
Thoughts on Shokuiku research on the families with infants or children

Chapter 4:
Items seen in survey about eating habits and Shokuiku- regarding families with infants or children 

Chapter 5:
Shokuiku approach for the families with infants or children

Chapter 6:
Suggestion and activity on Shokuiku realized and experienced


<strong>(Study members)</strong>
Study organization:  Resarch Institute for High-life

Study composed by:  
Niitsu Shigeaki (Trustee/Takachiho University/Graduated School Professor)
Tanno Toshiaki (President/Behavioral Science Institute ,Inc,)
Takatsu Haruki (Vice Director General/Resarch Institute for High-life)    





]]>
      <![CDATA[<p>&nbsp;&nbsp; </p>

<strong>2: Summary of the Study Research</strong> 

6 chapters and summaries below complete this study. 

<strong>Chapter 1: 
National regulation on Shokuiku, and engagement of local public organizations and enterprises.

In Japan, national goal of improvement plan on Shokuiku is realization of 9 headings written bellow.</strong>

<ul>
<li>1. Increase ratio of the national interest in Shokuiku.</li>
<li>2. Decrease ratio of the national having no breakfast. </li>
<li>3. Increase ratio of adopting local cultivated foods in school lunch program. </li>
<li>4. Increase ratio of the national taking meals following to balanced food guidance.</li>
<li>5. Increase ratio of the national understanding Metabolic Syndrome.</li>
<li>6. Increase volunteers involved in improvement of Shokuiku.</li>
<li>7. Increase ratio of cities, towns and villages engaged in Education-Farm</li>
<li>8. Increase ratio of the nation having fundamental knowledge about safety of foods.</li>
<li>9. Increase ratio of cities, towns and villages and the administrative divisions of Japan making and practicing improvement plans.</li>
</ul>

Typical suggestion based on the improvement plan is to compose healthy eating habits and to grapple with Metabolic-Syndrome.
The improvement plan on Shokuiku, targeted figures are set annually year concerning 9 items above and the results are announced in Shokuiku white paper in comparison to actual and targeted figures.
Together with these improving plans, each municipality and city, town and village made own improving plans and put them into practice. 
As of June  2008, 95.7 % of the administrative divisions of Japan and 15% of cities, towns and villages have practiced their original plans.    


<strong>Chapter 2:
Suggestion on Shokuiku so far and the subjects</strong>

It can be said that the theme of the Japanese life innovation in 21st century is concentrated on Health, Relief, Safety, and Environmental protection. The suggestion of Shokuiku follows those.
On the home page of the Cabinet Office they show background of enactment of Shokuiku Regulation as these 10 items below:
<ul>
<li>1: Decline of understanding or ability for judgment concerning diet.</li>
<li>2: Change of diet, tendencies to eat-out, lack of communication at meal times.</li>
<li>3: Unbalanced nutrition.</li>
<li>4: Lack of appreciation and understanding of foods.</li>
<li>5: Unregulated meals.</li>

<li><strong>*additionaly</strong></li>
<li>6: Overweight and excessive loss of weight.</li>
<li>7: Increase of life style disease.</li>
<li>8: Loss of dietary culture. </li>
<li>9: Dependence on foreign countries for supplying foods.</li>
<li>10: Problems regarding safety of foods.</li>
</ul>
<br />

The first half are mainly problems or subjects about daily diet of consumers. And the later headings, 6: Overweight and excessive loss of weight.  7: Increase of life style disease.  8: Loss of dietary culture.   are the results caused by the first half.
And the last two items are problems caused by policy.
The headings being coped with so far are maintained according to national political subjects on Shokuiku improvement programs, though we consider that their activity as a whole, looks so obscure in their course that they would lose their focus.
This study is engaged to raise effectiveness of Shokuiku suggestion and approach, framing the problems above as a hypothesis on the process to improve Shokuiku programs through our verification.  
Before the study, we launched under the condition that the subjects of Shokuiku are quite different according to characteristics by generation.    

Based on this thought, we adapted effective Shokuiku approach to each generation and researched the actual condition to define each Shokuiku consciousness, system and activity.      
However, in 2008, we will launch our approach mainly to the families with infants or children who would take over next generation, expressing the rest due to restriction of limited time.    


<strong>Chapter 3
Thoughts on Shokuiku Research of the families with infants or children

1) Object of Shokuiku study and others</strong>

Because of limited time and wide territory of study, we only focused on the families having infants or children who would form next generation and aimed at making far more progress of Shokuiku Study, which may become a core of future approach to every other generation.  
In  considering a of solution on consumer’s actual dietary life, shokuiku-mind or influence from mother’s experience of her dietary life in childhood, we researched mothers having infants or children about their aspects of consciousness, feeling and activity for dietary life and gaps between ideal and reality. 
Consequently, from the research we reviewed the suggestions for having consciousness and the course of concrete approach of Shokuiku for children.
We subjected 10 headings, "guidance of eating-habits which becomes the foundation of a Balanced-Meal Guide as basic hypothesis; condition of creating solid point of view for Shokuiku approach in families with infants or children.           

<ul>
<li>1.Enjoy having meals.</li>
<li>2.Daily routine of meals makes a good rhythm of healthy life. </li>
<li>3.Good balanced meal is based on staple, main and sub dishes. </li>
<li>4.Eat cereals such as rice, etc.</li>
<li>5.A good combination of vegetables, fruits, milk, dairy products, beans, fish and so on.</li>
<li>6.Minimize quantity of salt or fat.</li>
<li>7.Be conscious of proper weight and suitable quantity of foods for your life style.</li>
<li>8.Make use of national dietary culture, local products, or new cuisine.</li>
<li>9.Minimum waste by cooking wisely.</li>
<li>10.Reconsider your dietary life. </li>
</ul>
<br />


<strong>2) Hypothesis and Direction of Shokuiku Research for the families with infants or children </strong>

Engagement by state, local governments or other organizations are based on the thought of "Outside In" in which they wish to filter families with Shokuiku, proposed in the Dietary Life Guidance.   
We wonder if there would be gaps between the Guidance and people’s intention or awareness, or higher ideals that would cause stagnation of Shokuiku improvement.
Therefore, we have to reconsider the way of Shokuiku education from "Outside In " to "Inside Out" in which Shokuiku is considered as what families could do in their real lives.
In considering this view, we define the reality of families’ dietary lives and their intention using 10 headings above and suggest solutions to pick up actual subjects on improvement of Shokuiku. 


<p>&nbsp;</p>


<strong>Chapter 4  
Items seen in the survey about eating habits and reality of the families with infants or children </strong>

<strong>1) Summary-Research enforcement</strong>

In this Chapter, we summarized the consciousness and reality concerning dietary lives of mothers and children subjecting 320 mothers with infants or children (the first born, under 12-years of age) that live in the metropolitan area.

Result of the research is as follows,

<ul>
<li><strong>＊Object of the research</strong>: mothers with children, under 12-years old who live in metropolitan area</li>
<li><strong>＊Method of the research</strong>: combination of detention (filled in by themselves) and diary style.</li>
<li><strong>＊Method of the sampling</strong>; area sampling style</li>
<li><strong>＊Number of sample (validity)</strong>; 320 people (the first born children are divided equally into four groups by age)</li>
<li><strong>＊Contents of the research;</strong></li>
<li><strong>a)</strong> Filling in questionnaire of consciousness and reality concerning dietary life</li>
<li><strong>b)</strong> Filling in diary about meals on Sunday and other days.</li>
<li><strong>＊The date of the research</strong>; July 11 to July 22 in 2008.    </li>    
</ul>

<p>&nbsp;</p>

<strong>2) Summary of the research</strong>
＊To grasp the reality of Shokuiku of families with infants or children
Among 10 items of the Dietary Life Guidance set by Ministry of agriculture, forestry and fisheries, we selected 3 aspects such as "action", "nutrition", and "emotion" to follow, and we defined the reality of Shokuiku by listening to mothers with under 12-year-old children about their consciousness and the reality with both themselves and their children.  

＊Selection of three aspects among 10 Dietary Life Guidelines.

<ul>
<li>(action) Daily routine of meals makes a good rhythm of healthy life. </li>
<li>(action) Good balanced meal is based on staple, main and sub dishes.  </li>
<li>(nutrition) Eat cereals such as rice, etc.</li>
<li>(nutrition) Consume a good combination of vegetables, fruits, milk, dairy products, beans, fish and so on.</li>
<li>(nutrition) Minimize quantity of salt or fat.</li>
<li>(nutrition) Be conscious of proper weight and suitable quantity of food for your life style.</li>
<li>(emotion) Enjoy having meals </li>
</ul>

<p>&nbsp;</p>

＊Listening research to mothers about consciousness of reality of themselves and under12-year-old children are enforced according to each aspect as follows,

<ul>
<li>1) (action) 5 items following "breakfast, every morning", "regulated life style" and others. (both to mothers and children)
<li>2) (nutrition) 9 items as "well-balanced meal", " various foods without unbalanced diet"
 and so on.( Mothers have 10 items)
<li>3) (emotion) 7 items as "meal together with family" "appreciation for foods" and so on.
 (both to mothers and children)
<li>4) We also analyzed mothers’ tendency according to 4 aspects of life-styles: as "irregular rhythm of life-styles" "lower level of foods and nutrition" "higher level of foods and nutrition" and " pleasure of a happy home". 
</ul>

Consequently we defined the results enforcing various canalizations based on this research as follows,

<p>&nbsp;</p>

<strong>3) Subject of improving Shokuiku</strong>
 We arranged subjects to be solved and concluded them as follows, 

&nbsp;&nbsp; a) lack of knowledge for realization
&nbsp;&nbsp; &nbsp;&nbsp; ex: cooking variation/how to cook/knowledge about nutrition or calories
&nbsp;&nbsp; b) lack of times to learn knowledge to realize it.(too busy)
&nbsp;&nbsp; &nbsp;&nbsp; ex: no times for learning or cooking
&nbsp;&nbsp; c) lack of opportunity to practice (in case if having enough times)
&nbsp;&nbsp; &nbsp;&nbsp; ex: no opportunity for learning, showing or giving experience to children
&nbsp;&nbsp; d) reluctant and troublesome 
&nbsp;&nbsp; &nbsp;&nbsp; ex: troublesome to cook (easy for getting on the market) /reluctant to study

<p>&nbsp;</p>

<strong>4) Tendency seen in the whole result of the research</strong>
The fundamental family life consisting of well-regulated life and healthy dietary life : well-regulated dietary life. To realize well-regulated life, parents would cook 3 daily meals for their children and take three complementary actions such as shopping, cooking and cleaning up together with children. These practices would be effective in reducing wasteful eating between meals and well understanding of breakfast’s indispensability. 
Additionally these children would gain well-regulated living customs of going to bed early or rising early, attain such goals as "Acting in the morning" "Weighing oneself" or "Knowing foodstuff".

However, inside each family, there are lots of restrictions caused by parents, which interrupt accomplishment of each goal. These obstacles are "Going to bed late (both of parents and children)", "Ignorance about how to cook", "Cannot afford cooking times", "Wishing to finish preparation quickly" or "Reluctant to shop, prepare, clean or create menus" and so on.
In view of the three aspects the main subjects of our study being "action", "nutrition" and "emotion", it can be seen that "eating breakfast" gains high ratio of practice though, we focused on other subjects such as "Eating 3 regulated-meals, well-balanced nutrition and eating together with the family members".  

Regarding, "To cook well-balanced meals" it is necessary for parents to have knowledge about nutrition of food stuffs, to hand down well-balanced meals to children and to think of variety of menus children will eat without unbalanced-diet.
However, there are such fundamental restrictions as "Cannot let children eat what they hate", "Cannot educate about nutrition to children", "Cannot understand what well-balanced foods are" or "Cannot think of menus or how to cook".
These will become a big theme to solve and we have to develop a way to approach them.   
"Having meals with family-members" fundamental theme in "the aspect of emotion" is appropriate education in which children would learn manners and politeness, gratitude for foods, nutrition and not to leave leftovers. 
Therefore such education would lead children join preparation or cleaning of their meals and consequently, create appropriate inherited style of dietary life handed down from parents to children.
But there are still some restrictions caused by such scattered times of each life style as "father’s late returning to home" "Children busy for some lessons or private tutoring" "Parents, staying up late for their private times after children went to bed".          

These issues above indicate us that we have to lead them to understand and absorb what well-balanced nutrition is, together with knowledge about cuisine or food stuffs in order to realize what they learned in their dietary lives. 
Then we have to suggest dietary cuisine that is matched to a change of daily lives, especially, to accepted matters throughout the year. 
Additionally we also consider it may be necessary for us to suggest about ways to spend their dietary lives during holidays connecting with seasonal foods, according to each unit of family’s present life-style.   
It is quite natural for fathers to return home late because they live in suburbs.
Considering increase of percentage of employed housewives, it would be difficult for to be expected to continue housework-style as before. 
Therefore, we have to start realization of the family-table by each unit, offering foodstuffs and cuisines matched with meals in holidays and meals even on weekdays or Japanese events or festivals.   

The percentage of people eating breakfast seen in our research is increasing by the effort of each organization and it is also improving among families with infants or children though, we consider that just eating breakfast is not enough. 
We have to completely customize well-balanced nutrition by foodstuffs or menus and stress the importance of eating- breakfast with the family. To accomplish it, we have to suggest what parents do with their children. It is important to customize feelings of "togetherness" for example, as if children would say to their parents "It’s good, in the morning, with my family" when they drink milk or vegetable juice.
And it is reasonable that a nutritionist would think about well-balanced menus though, we would also suggest additional menus which contain meanings of eating foodstuffs and pleasure of eating with the family or importance of customization. 
By the way, recently there are some negative opinions that children eat custom made foods by catering or delicatessens though, which cannot be denied because of some merits as saving time or supplemental aid for the lack of knowledge of menus or nutritious balance of foods. And when you buy these cooked foods at stores you could suggest to children that they take variety kinds of foods like "the healthy method of eating 30 items" and reduce their leftover items and then you would improve Shokuiku education as much as the education in schools.                        

<p>&nbsp;</p>

<strong>Chapter 5:
Shokuiku approach for the families with infants or children</strong>
<br />
<strong>Chapter 6:
Suggestion and activity on Shokuiku, possible to realize and experience</strong>

<br />

<strong>1) Field of Shokuiku improvement</strong>
We will reconsider what we have seen to make Shokuiku approach to the families with infants or children clear within a frame of life structure and unveil element of each field.
The life structure can be divided into such three aspects as "Shokuiku action" "sense of values for Shokuiku (or diet)" and "unchangeable routine dietary patterns".
The points of view for "Shokuiku action" exist in gaps between reality and ideal and in the subject of action to be suggested.
In "sense of values for Shokuiku" it is important how you initiate or develop dietary mind based on health, relief and safety of diet as being a recognized right by everybody.
Concerning "unchangeable routine dietary patterns", you need to seek the way to handle or improve present routine dietary patterns in which you can see gaps between life structures.
               

<strong>2) What should you do to accelerate efficiency of Shokuiku on premise of what you could do in family life? </strong> 
To accelerate efficiency, the way of approach in which you could experience the meanings or merits of Shokuiku thorough action, not through logical persuasion will be in dispensable. 
We suggest concrete actions written below, bearing, in mind, the reality of dietary lives in the families we researched in this occasion.  

<ul>
<li>1:  Have something tasty on Sundays, holidays, festival days or anniversaries together with the family. </li>
<li>2:  Think with children what you should eat on holidays.</li>
<li>3:  Eat seasonal foods.</li>
<li>4:  Know Japanese seasonal flavors and eat delicious dishes.</li>
<li>5:  Cook with parents and children, then cuisine can be cooked easily and quickly and loved by everyone.</li>
<li>6:  Think about nutritious balance by adding one more dish when you buy precooked daily dishes that are easy and convenient. (ex. salad, miso soup)</li>
<li>7:  Shop with children if possible and study menus or foodstuffs at a department store. </li>
<li>8:  Let children help you prepare the dinner table and make menus together.</li>
<li>Set your own chopsticks and dishes on a table and bring the cuisine.</li>
<li>Let children ask you what you need for the cuisine.</li>
<li>9:  Pour glasses of milk or juice in children’s cups when they get up in the morning.</li>
<li>10: Have bread or rice in the morning every day.
       </li>
<li>11: Cook delicious vegetables and add one dish of salad or boiled food every time.</li>
<li>12: Limit leftovers, have a small quantity of a wide variety of food.</li>
<li>(healthy diet of 30 items daily) </li>
<li>Stock leftover and eat it tomorrow or arrange it for lunch.</li>
<li>13: Let children help you wash dishes.</li>
<li>14: Let children help you throw out garbage and study the right way of dumping.</li>
<li>15: Let children help you carry garbage.</li>
<li>16: Join a family cooking school held by towns, stores or food manufacturers and cook learned cuisine with your children.</li>
<li>17: Cook the dishes together on holidays, which children learned at a social class or a cooking school  </li>
<li>18: Join an event for local products and consumption.</li>
<li>19: Visit local factories.</li>
<li>20: Weigh yourself after taking a bath. Know each proper weight of family members. </li>
<li>21: the others.　</li> 
</ul> 

Those written above are the actionable objects substituted according to reality of family’s eating habits for the Shokuiku guidance of national goal. 
Simultaneously those are concrete actionable purposes lacked in the present fact of dietary life, considering true intention of Shokuiku guidance.
Regarding those written above, we can summarize the Shokuiku approach to the families with infants or children as some words as followings.

<br />
<div style="font-size:80%; border-style:solid; border-width:1px; padding:5px; color:#333333; text-align:center; width:500px;">
<strong>In holidays, shop, cook and eat seasonal foods with children. <br />
And wash dishes or clean tables after meals together. </strong>

</div>

<br />
<div style="font-size:80%; border-style:solid; border-width:1px; padding:5px; color:#333333; text-align:center; width:500px;">
<strong>Take full of small but variety kinds of foods. <br />
And add one more seasonal menu to routine menus.</strong>

</div>

<br />
<strong>3) To complement the Shokuiku improvement of "Inside out" style by the approach of "Outside in" which is easy, joyful, realizing and experimental. </strong>

In dietary life of the Japanese there are such variety of aspects as seasonal feelings in Spring, Summer, Autumn and Winter and the way of spending weekdays, weekends or holidays. Additionally, there are scenes of daily dietary lives composed by foods (object) and eating (action) and variety on days, seasons, weekdays, weekends, holidays, festival days or anniversaries and so on.        
However as we have mentioned before, the scene of daily dietary life is collapsing because of time restrictions in each life pattern caused by increase of percentage of employed housewives, fathers returning late to home, or children going to coaching schools.
Menus of meals are becoming insufficient because of expansion of easy meals.
We stated suggestion for campaign that the family should have meals together on holidays to improve this phenomenon. Although, we understand that consumers cannot practice what they don’t know, concerning acquirement of knowledge about improvement of nutritious balance or nutrition contained in this campaign.
Consumers answered in our questionnaire that most of them did not have knowledge about nutrition and did not know how to realize it. 
Although each related organization, nutritionist or cooking authority must inform by every possible means, the truth that consumers have not understood about nutritious balance means the truth has not been realized or experienced.  
We consider that most effective way to lead or educate consumers on nutritious knowledge like written above, eating seasonal foods or well-balanced diet and so on is that we start our approach from the place where they buy foodstuffs.
The family with infants or children goes shopping 3 to 4 times a week, which means their frequency of buying foodstuffs is quite high. We conclude that the shopping place where they buy foodstuffs frequently must be the best place for them to experience and realize foodstuffs. 
The leaflets or pamphlets delivered by home delivery services where they choose foods are also the place for their experience of seasonal foods or nutrition.       

As we have stated before, as far as health of diet and Shokuiku approach in real lives
in which we focused consumers’ seasonal feelings and their ways to spend holidays or weekends are concerned, we consider that our approach at shopping places, their point of contact with foodstuffs, is quite an effective way to improve Shokuiku education.   

Since they go shopping considering how to cook in their minds and consider variety of menus they eat on the day of shopping, meaning of the menus or meaning of eating the menus with the family, they could easily develop their feeling of enjoying meals together with the family and for solid ties with the family. 
Therefore, our suggestion contains good ideas for well-balanced nutrition for the family and the pleasant way of eating, there will be a great possibility to function adequately as effective suggestion named, so to speak, Royal-Shokuiku- Approach.

Additionally, this approach contained matters of helping, cleaning and eating with family members that indicates establishment of status of local society or manufacturers who cooperate with the Shokuiku approach at the scene of shopping, which means that the approach is highly beneficial and we could expect a wide range of expansion of development on our Shokuiku approach hereafter.     


]]>
   </content>
</entry>

<entry>
   <title>Research on Lifestyles created by Content</title>
   <link rel="alternate" type="text/html" href="http://www.hilife.or.jp/english/2009/11/research_on_lifestyles_created.html" />
   <id>tag:www.hilife.or.jp,2009:/english//13.501</id>
   
   <published>2009-11-04T02:16:40Z</published>
   <updated>2009-11-04T06:37:15Z</updated>
   
   <summary><![CDATA[PDF: Japanese version (1.2MB) &nbsp; Org...]]></summary>
   <author>
      <name></name>
      
   </author>
   
      <category term="Report Summary 2008" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hilife.or.jp/english/">
      <![CDATA[<a href="http://www.hilife.or.jp/english/image/%E3%82%B3%E3%83%B3%E3%83%86%E3%83%B3%E3%83%84%E3%81%8C%E5%BD%A2%E6%88%90%E3%81%99%E3%82%8B%E3%83%A9%E3%82%A4%E3%83%95%E3%82%B9%E3%82%BF%E3%82%A4%E3%83%AB%E8%AA%BF%E6%9F%BB%E7%A0%94%E7%A9%B6.pdf" target="_new">PDF: Japanese version (1.2MB)</a>
<p>&nbsp;</p>
<strong>Organizational structure of the research</strong>

Planning and promotion
Fumio Hasegawa, Professor of Meiji University, School of Global Japanese Studies
            
Research and promotion
Kazuo Midorikawa, CEO of Digital-Image
Tadakazu Fukutomi, PROFESSOR, Senshu University
Hirohiko Koyamada, CEO of Think Communications, Inc
Akio Kunii, Chief researcher of InfoCom Research, Inc.

Research partners
Kazuhiro Niinuma, Counselor of Office of the President, Wellness Department, Namco Bandai Games, Inc.

Yujiro Ono, Chief researcher, Research Laboratory of Human Amusement, AM Specialized Machine Development Department, Namco Bandai Games, Inc.
Hisakazu Hirabayashi, CEO of INTERact
Shuzo Ueda, Director of Kyoto International Manga Museum 


<strong>Chapter 1: Purpose of the Research</strong>

<strong>1-1. Background</strong>
	So-called “Content”, which includes manga, anime, and video game, has been consumed mainly for the purposes of entertainment and leisure-time amusement. However, Content has started to garner attention in areas other than entertainment due to its friendliness and its eye-catching characteristics. It has started to be used for the purposes of improving everyday convenience in particular.
	For example, manga is now very familiar because it even appears in various instruction manuals and community pamphlets. In addition, manga and anime have started to be used for educational purposes to promote understanding regarding luxury grocery items or cuisines, such as wine. Additionally, the game console Wii, which was released last year by Nintendo, can function as a sport simulator and serves as a lifestyle-oriented device in various areas, such as health management. This trend will be accelerated with the development of our information-driven network society. In this research, we will investigate the relationship between Content and everyday life by researching current conditions and trends.

<strong>1-2. Purpose of the research</strong>
With the above background in mind, the purpose of this research is as follows.
(1) To study the potential usage of Content (manga, anime, video games, etc.) in areas other than entertainment.
(2) To analyze how Content creators view the relationship between Content and everyday life.
(3) To identify and pni-che 
Niredict how Content will be involved in our everyday lives.

<strong>1-3. Details of the research</strong>
We will conduct research in the following specific areas.

<ul>
<li>(1) Analysis of social environments that promote the current conditions.</li>
<li>(2) Case research on the relationship between Content and everyday life.
Examine cases that match the purpose of our research from books, magazines, and websites.</li>
<li>(3) User evaluations
Conduct a survey interview of 10 subjects ranging in age from their 10s to their 50s regarding the current usage of Content and its involvement in their everyday lives.</li>
<li>(4) Intentions of Content developers
Conduct a survey interview with Content providers and researchers that match the purpose of our research.</li>
<li>(5) Future trend analysis
Discuss future trends with other members of the research team.</li>
<li>(6) Links with future lifestyles
Based on the results of our research, study the relationship between Content and lifestyle.</li>
</ul>

<strong>1-4. Research methods</strong>
<ul>
<li>(1) Conference discussions with experts</li>
<li>(2) Case studies using relevant literature</li>
<li>(3) Survey interviews with Content developers</li>
<li>(4) Interview-style questionnaire survey</li>
</ul>

<p>&nbsp;</p>
<p>&nbsp;</p>

]]>
      <![CDATA[<strong>Chapter 2: Lifestyles Created by Content</strong>


<strong>2-1. Recent trends related to Content</strong>

<strong>(1) What is Content?</strong>
	In common usage, the term "hardware" refers to physical components while "software" refers to intangibles, such as information and know-how.
	With the arrival of computer technology, those intangibles have started to be recognized as tangibles. This idea began spreading among the general public when computer software was first distributed through physical media, such as floppy disks and CD-ROM.
	Traditionally, an automobile was viewed as a mere physical object; however, it started to be considered as an assembly composed of software. Automobile manufacturers not only assemble various parts but also regulate and adjust every part so that they can produce high-quality, trouble-free cars. People started to recognize that these kinds of effort are the basis for industrial competitiveness in Japan. Such concepts of software as know-how are difficult to verbalize and cannot be considered by treating the concepts separately.
	Thinking in this way, we realize that the concept of "software" has expanded. We all know that the essence of software cannot be seen with our eyes, but from the perspective of software developers, software forms an actual substance called a computer program that is written in a clear, strict language. However, software such as the "Toyota way" cannot necessarily be seen in the same ways because they constitute "tacit knowledge."
	Separately from the expanded concept of software, the term Content is now widely used. Content is also a form of information and can be transferred, copied, and distributed. In this aspect, Content is a type of software and not hardware. In addition, like the example of the automobile industry, it incorporates tacit know-how. So, why bother using the term "Content"?
	Content refers to items like video games, manga, anime, and novels, which will be discussed later. Obviously, these are not hardware but software; however, they are different from computer programs. Also, in terms of usefulness, they are not "noise" but "information"; however, they have different aspects compared to information such as news. One distinguishing characteristic of Content is that it is not a means to accomplish something else; rather, the Content itself is the end. In other words, Content is eventually consumed. For example, a computer program is a form of software, but the software itself is not consumed. The usefulness of a program exists in its ability to perform a specific task on the computer. As for news, although there are some types of news that are purely for entertainment purposes, the main purpose of news is to understand and investigate economic and social trends so that people can determine their own courses of action by referring to the information.
	Content is information that is worth being seen, heard, and operated. That is to say, Content is itself an object of human desire, like the desire to eat. We started this research from the perspective that Content has characteristics that satisfy fundamental human desires, which are an essential part of human existence. This is the reason why Content can be a powerful tool when applied to different fields. Moreover, the know-how involved in Content production should provide a common basis that can be used in various different fields.

<strong>(2) Recent trends related to Content</strong>
	Traditionally, Content has been consumed for amusement or entertainment purposes. This has meant that the purpose of Content has had a rather negative association. People have spent most of their time working to live and learning to survive. In such a society, which is precisely the kind of society we currently live in, things like "leisure", "entertainment", and "amusement" are unnecessary and therefore unappreciated.
	However, a fundamental change in values is now emerging.
	Although the importance of Content has started to be recognized, the consumption of Content has been rather poor. Sales of game software, which constitutes the biggest portion of Content consumption in Japan, hit a record of 1.3 trillion yen in 2006; however, past data show that after it reached 1.23 trillion yen in 1997, it continued to drop and stayed at around 1 trillion yen for several years since 2000. As shown in Diagram 2-2, after the highest record of 580 billion yen in 1997, sales of software for home-use game consoles in particular dropped by almost a half to 309 billion yen in 2003 and have not yet returned to the peak number.
As for <em>manga magazines, "Shonen Jump</em>" itself boasted a circulation of more than 6 million copies at one time; however the number has been dropping and is below 3 million now. As for anime, sales have been better since the DVD market opened up compared to when distribution relied heavily on TV; however, sales seem to have stopped growing lately. As far as music is concerned, there used to be more than 20 million-seller albums each year between 1995 and 2001; however, there were only 6 such albums in 2006 and 3 in 2007. Although online distribution businesses have been growing, these account for only 5% of overall sales and are not enough to compensate for other losses.


 <img alt="rlc_2009_1.jpg" src="http://www.hilife.or.jp/english/image/rlc_2009_1.jpg" width="500" height="496" />

Diagram 2-1: Trends in sales in the Japanese Content industry

<ul>
<li>1)	Game software: total for software for home-use game consoles and arcade game operation sales (numbers cited from "CESA Games White Paper") and PC games, cell-phone games, and online games (number cited from "Digital Content White Paper")</li>

<li>2)	Manga: total circulation of magazines and books. Data provided by the All Japan Magazine and Book Publisher's and Editor's Association</li>

<li>3)	Music: total music production reported by the Recording Industry Association of Japan. Audio only; video is excluded.</li>

<li>4)	Anime: total for movies, TV, and videograms. Data provided by Media Development Research Institute, Inc.</li>

<li>5)	Live-action films: total of box-office sales (reported by the Motion Picture Producers Association of Japan, Inc) and sales of visual software (reported by the Japan Video Software Association). Sales of animated films are excluded from this number.</li>

<li>Diagram Created by Kazuo Midorikawa </li>

</ul>


<img alt="rlc_2009_2.jpg" src="http://www.hilife.or.jp/english/image/rlc_2009_2.jpg" width="500" height="425" />
 
Diagram 2-2: Trends in the sales of game software
Note: Numbers are cited from each year's "CESA Games White Paper" (for game software for home-use) and "Digital Content White Paper" (for online games and cell-phone games).
Diagram Created by Kazuo Midorikawa 



	After this downturn, a dramatic change occurred in the gaming industry. It all started when a handheld game console called Nintendo DS was released. Nintendo DS (hereafter referred to as "DS") was first released in December 2004, and the total unit sales in Japan have exceeded 23 million as of October 2008 (reported by Satoru Iwata, President of Nintendo, at the Nintendo Fall Conference 2008). This number continued to grow after its newest model, called DSi, was released. The growth rate is incredible considering that it took Sony 2 years and 9 months to sell 20 millions units of its Playstation 2 (See Diagram 2-3)


<img alt="rlc_2009_3.jpg" src="http://www.hilife.or.jp/english/image/rlc_2009_3.jpg" width="500" height="271" />
 
Diagram 2-3: Comparison of sales growth rates of DS and PS2
Excerpt from materials presented at the 2008 Nintendo DS Fall Conference
http://www.nintendo.co.jp/n10/conference2008fall/presen/index.html


	In addition, there is the astounding fact that about half of DS users were women while more than 90% of PS2 users were men, according to Nintendo research team. The majority of PS2 users were predominantly males aged between 18 and 20. On the other hand, DS has two major user groups, which are users aged between 10 and 12 and users aged between 30 and 32. In addition, the distribution of the user groups is much less clustered. Game consoles used to be limited primarily to young males, but now, the user base has dramatically broadened.


<img alt="rlc_2009_4.jpg" src="http://www.hilife.or.jp/english/image/rlc_2009_4.jpg" width="500" height="303" />
 
Diagram 2-4: Sex and age distribution of DS users (Nintendo research)
Excerpt from materials presented at the 2008 Nintendo DS Fall Conference
http://www.nintendo.co.jp/n10/conference2008fall/presen/index.html


	Research shows that DS users enjoy playing games with their family members. Based on Nintendo's research as of July 2008, the number of users for one game console is 1.8 for PSP, 2.8 for DS, and 3.4 for Wii, which is a stationary game console. Moreover, when it comes to the number of DS consoles owned per family, for families that already own at least one DS, the number is 1.8. This means that multiple DS consoles are likely to be owned by a single family.

 
<img alt="rlc_2009_5.jpg" src="http://www.hilife.or.jp/english/image/rlc_2009_5.jpg" width="500" height="408" />

Chart 2-1: Number of DS users in one household and number of DS consoles owned per household
Excerpt from materials presented at the 2008 Nintendo DS Fall Conference
http://www.nintendo.co.jp/n10/conference2008fall/presen/index.html


	This phenomenon can be described as a revolution, or a Content Revolution, in the gaming industry.
	DS is a handheld game console. The distinguishing features are its dual screens and intuitive interface that includes a stylus. However, these characteristics alone cannot explain its rapid success.

<strong>(3) How DS is used</strong>
	The significant characteristic of Nintendo DS is that it is used as a communication tool among family members, particularly children and their mothers as indicated by the fact that the two main user groups are users around 10 years old and users in their early 30s. There is also a peak around the age of 30 among males, so we can infer that fathers may be using the DS to communicate with their children as well. DS is a game machine that can be enjoyed by everybody, with anyone, everyday because it allows users to play games with two or more players by connecting multiple units with cables.
	There is a DS game software that has been a huge hit . It is called "Animal Crossing: Wild World". As with "Brain Age", it has sold a total of 4 million copies within Japan and 10 million copies around the world. It has become a mega-hit.
	In this game, there is a community maintained by animals. The life in the village is a strange mixture of primitive and modern lifestyles; for example, users have to apply for a mortgage when they join the village, but they are not forced to work to pay it off. Users can go to the forest to gather fruits to sell them at a supermarket. Users can also earn some money by helping postal workers. With the money earned, users can buy a fishing rod so that they can fish in the river or a TV. The users work to get along with the other villagers, and so on. The story continues in this way in an endless manner.
	"Animal Crossing" was criticized by software creators for lacking the conventional elements of game play, and it has been said that it would have never entered the market if it had been developed by a conventional game company.
	In the past, typical game users would line up in front of a game store to get the newest game on the release date and then play the game all the way to the end all night long before selling it off at a second-hand store. On the other hand, for "Animal Crossing", young women often play the game everyday for 20 to 30 minutes before going to bed.
	Obviously, something has changed. The virtual and real worlds are being bound together and brought into daily life.
	Another characteristic of DS is that educational software is making explosive sales. These kinds of software had previously not been recognized as games, but "Brain Age: Train Your Brain in a Minute a Day", which was released in May 2005 under the editorship of Dr. Kawashima of Tohoku University, boasts sales of 3.7 million copies. In addition to this, other educational software making a big hit including "English Training: Have Fun Improving Your Skills" (2 million copies), "<em>Imasara Hito ni wa Kikenai Otona no Jōshikiryoku </em>Training DS (Common Sense Training)" (1.5 million copies), and "Shaberu! DS Oryōri Navi (It talks! DS Cooking Navigator)" (0.9 million copies). One noteworthy fact is the sales of such practical software are not temporary; instead, these games have been in high demand for a long time since they were first released.

<strong>(4) Why is Nintendo DS so well accepted?</strong>
	We asked the developers about their intentions. At the 2005 Nintendo DS Fall Conference held on October 5, 2005, Satoru Iwata, the president of Nintendo, stated: "We developed this product with the intention that every user, regardless of age, sex, or gaming experience, could enjoy video games from the same starting point. In order to accomplish this, we incorporated various features into the device, such as the dual-screen, the touch-screen, microphone input, and wireless communication."
	For conventional game consoles, including Nintendo Famicon and Sony Playstation, game controllers have been developed to allow players to perform delicate operations. For example, the Nintendo's patented cross-shaped gamepad allows players to maneuver a character in a game in up/down and right/left directions. Pushing the upper and right keys at the same time in the correct way makes the character jump to the upper right so that it can leap over an obstacle or the like. This means that the more a user practices, the higher their scores become. As motivation is one of the most important factors of a game, this works out favorably. Players are motivated to practice more to accomplish their goals. However, once the player finishes one game, they tend to ask for more difficult games. Therefore, the next version of the game must require higher levels of techniques. In this way, the level of difficulty of a game begins spiraling upward to a point where a novice player can no longer play. As a result, it became difficult for new users to join in while existing users got older and became more fanatical over the years.
	This is how the game industry ended up suffering drops in sales in the area of home-use game software. Based on the lessons from this situation, Nintendo developed a new game console with a new concept that "every user, regardless of age, sex, or gaming experience, could enjoy video games from the same starting point."
	As for hardware, the most noticeable characteristic is the dual-screen or double-screen. In fact, the name "DS" stands for “Double Screen”. The screens can be used in various ways. For example, the upper screen can be used to display the general situation while the lower screen is used to display the details. Moreover, the lower screen can be used as a touch-panel input screen to compensate for space limitations. It is a revolutionary idea.
	However, improvements in hardware alone would never create such a big hit. To create a game revolution, software would perform a vital role. Although Nintendo does not make any statements regarding software, one of the biggest factors is that they were able to start selling various software, including software that was not considered marketable, by implementing a policy of “Entertaining All Customers” and doing away with severe screening processes on the marketability of various types of software.
	In addition, as the technology of game consoles continued to improve since PS2 was released, the hardware started to provide high-definition graphics and became capable of handling advanced image processing, causing software development costs to skyrocket from several hundreds of millions of yen to several billions of yen. To reduce the risk of irrecoverable costs, most companies ended up rehashing popular software through so-called version upgrades. Diagram 2-6 shows the percentage of game software among the top 30 and top 100 sellers that are a part of a series. In 2003, the majority of games were "version upgrades", which accounted for 93% of the top 30 and 86% of the top 100.


 <img alt="rlc_2009_6.jpg" src="http://www.hilife.or.jp/english/image/rlc_2009_6.jpg" width="500" height="378" />

Diagram 2-6: Percentage of game software that is part of a series (Top 100)
Note: Data taken from "<em>Shukan Famitsu</em>" and aggregated by Kazuo Midorikawa
			

	On the other hand, because DS was developed as a handheld game console, the production cost was low at several tens of millions of yen. That is a big factor for its success because Nintendo was able to easily take risks of losses at this level. As evidenced by Diagram 2-6, the number of newly released software increased in 2005, which is when the production of DS software moved into high gear.
	The main reason behind the success of DS is not exactly because they intentionally tried to develop marketable software. Instead, their success was largely a result of the circumstances in which they had more opportunities to produce various types of software that met user needs.
	Nintendo discovered the needs for such software and expanded the genres covered. At the abovementioned conference, President Iwata made the following comment. This comment itself is clear evidence that they are taking this direction. "According to our research, overall, customers are satisfied with ‘Brain Age’. However, the biggest request we’ve received from our users is that they want to try more different types of training. So, we responded to this need and produced ‘Brain Age 2’".
	Now we understand that they intended to provide hardware that "everyone can enjoy", but one question still remains: how did "non-game" software, which had once been considered "unmarketable", become so popular?

<strong>(5) Why makes Content interesting?</strong>
	As stated in the first chapter, Content itself is an object of human desire. This means that the act of consuming Content provokes positive human feelings, such as interest. Now, why do people find Content interesting? Understanding the answer is important in order to utilize Content in everyday life. Content becomes useful when its methodology is applied to various fields, not when its actual form of representation, such as manga or games, is directly transferred to other fields.
	We will now examine two different types of Content. The first is story-type Content, such as novels, movies, anime, and manga. The second is interactive game Content that changes based on the operations of a user.
	Among the story-type Contents, advanced analysis has been conducted on hits in the movie business, where huge investments are required and around 100 years of experience has been accumulated. Such analyses are most advanced in Hollywood and are not simply film critiques based on little evidence; rather, almost like a proven theory, it gets to the point where certain factors always lead to big hits and the absence of certain factors always lead to failure ).
	The following are some of the findings that have been accumulated in Hollywood. We have summarized the knowledge at our own discretion based on our own subjective views.


<ul>

<li>(1) The most fascinating aspect of a movie is that the audience can become emotionally involved in the story. This is normally done through a hero, the protagonist.</li>

<li>(2) The hero is essentially self-giving. He/she has to learn something and grow up in the story. In other words, a hero is a person who changes over the course of the movie.</li>

<li>(3) Therefore, the theme of the story must be a conflict that is universal to all people. In order to impress the audience and win their acceptance, the story must have the following 4-step structure.</li>

<li>(4) The first act describes the protagonist's daily life before making a departure and a decision to undertake an adventure.</li>

<li>(5) The first half of the second act describes the process of the adventure from the departure, the challenges, and the biggest challenge.</li>

<li>(6) In the latter half of the second act, the hero faces the biggest challenge and must overcome it. After that, he/she is rewarded and returns to his/her regular life.</li>

<li>(7) The third act describes the return to everyday life and the return home with the reward.</li>
</ul>



	Obviously, in order to make a blockbuster based on the 4-step rule, more details and creativity are needed; however, this is not the point. The point is, this structure allows people to identify with the protagonist and become emotionally involved in the story. The steps starting (2) in this structure are the necessary conditions for develop their empathy.
	Now, why does empathy make people feel good?
	People have to learn various skills and know-how to survive. In ancient times, when people lived like animals, they had to pay attention to the external environment in order to respond quickly to dangers, such as a fierce animal or a poisonous snake, to protect themselves. After societies were formed, the most dangerous enemy became other human beings. People have to learn to deal with various interpersonal problems to enjoy long lives. To survive such conditions, people have to accumulate experiences and learn new skills or know-how. Such behaviors are part of survival skills and are almost instinctive. During the course of human evolution, the learning of those skills is encouraged by the experience of pleasurable feelings.
	However, learning by experience is risky. There is always a chance of failure and great cost. In this respect, a story is a great way to experience someone else's life without taking any risk. This is one reason why people are attracted to and enjoy stories, such as stories in movies, anime, manga, and novels ).
	In a game, the player is essentially the protagonist. For this reason, the player's should experience a degree of empathy equivalent to when they watch a movie. On the other hand, in story-type Content, the protagonist becomes entangled in conflict and adventure regardless of the audience or reader's wishes and the story develops as an inevitable consequence. As a result, when the adventure is finished or the conflict is resolved, the sense of fulfillment is strong. On the other hand, a player of a game is rewarded for their skillfulness of operation, and this provides a strong motivation to continue playing. For example, when the player defeats an enemy, points are rewarded. These points enable the player to obtain various items to defeat even stronger enemies. This is a vital element of a game. There are many genres of games. For instance, there are action games, where the player has to respond quickly to the situation presented to them. There are also RPG games, where the player undertakes an adventure under preset circumstances to accomplish a certain task (such as saving a captive princess or finding a lost father). Along the way, the player has to solve mysteries and defeat enemies. Another genre is dating simulation games; for example, the player makes an effort to win someone's love on graduation day. There are also war simulation games, where the player studies the situation and develops strategies. These games require various skills, such as quick and responsive operations and intellectual knowledge. As stated earlier, all of these games help people learn and improve basic survival skills or know-how.
	In fact, although stories and games use slightly different tools, both serve the same purposes; that is, to allow people to learn and improve human survival skills and know-how. As we are all genetically programmed to find such Content interesting, it is interesting to us and the consumption of such Content becomes an end in itself.
	Considering the above theory, playing educational software like "Brain age" fits the purpose of learning human survival skills. Therefore, everyone felt that they should try it out. However, when the instinctive desire for the type of game had not yet been expressed in an explicit form, even though people recognized the need at a subconscious level, the idea was instinctively repressed. Even so, this software became a big hit. The reason is that Nintendo offered users a reward for playing the game; that is, the reward of becoming smarter. Conventionally, it was believed that intellectual capacity was fixed at birth; however, this software claims that "If you train your brain, your brain age can be reversed".

<strong>2-2. Lifestyles created by Content</strong>

	As it stands, Content has started to be applied in the fields discussed earlier. For example, manga presentations are used for bulletins and educational textbooks. Applications in the field of healthcare field, such as rehabilitation training, are gradually being developed. Actual examples will be discussed later.
	However, the daily application of the methodologies of Content has only just begun and further progress is expected. In order to make this happen, it is hoped that education will be provided to the general public to disseminate the methodologies of Content.
	When Content is applied to everyday life, the following kinds of lifestyles will likely be formed.

<strong>(1)	Content breaks barriers</strong>
	The 20th century was a century of progress. However, having entered the 21st century, we realize that it is impossible for the world to continue progressing forever. It has become obvious that there are limits to energy and resources as exemplified by the escalating prices of crude oil and other resources. Environmental issues such as global warming also cast dark clouds over the world. Historically, we experienced a period of stagnation in the Middle Ages. However, growing societies such as those in the Middle Ages can afford temporary recessions. In today’s non-growing society, the problem is actualized in the form of layoffs of temporary workers. In this situation, a gloomy mood will prevail in our society as people lose hope that society will improve and that their efforts will pay off. People, especially young people, will lose their ambition. We may not be able to achieve the desired effects of education for our youths.
	As we are in such an unmotivated society, our education system has to be changed. In order for the dispirited students to acquire the necessary knowledge and skills easily, we have to break barriers.
	In addition to educational uses, Content can be used for various purposes such as saving money, which is a big barrier. One toy company developed a "coin bank that helps to encourages saving money". This is the "<em>Ikemen</em> (meaning "handsome guy") Bank" (4,935 yen) released by Bandai in September 2008. This coin bank targets women in their 20 and 30s. The bank has an LCD screen displaying 5 <em>ikemen</em>. First, the user picks one favorite <em>ikemen</em>. Every time she drops a 500-yen coin into the bank, she becomes involved in a love story with the <em>ikemen</em>. The story continues to evolve every time she saves money. If she can communicate with him well and deepen their love, once she saves 50,000 yen, she will reach a happy ending. The desire to save money is enhanced by this Content.


<br />
<img alt="rlc_2009_7.jpg" src="http://www.hilife.or.jp/english/image/rlc_2009_7.jpg" width="500" height="300" />
<br />
Diagram: <em>Ikemen</em> Bank (Bandai)



	Moreover, in an aging society, seniors tend to lose their motivation to reintegrate themselves into society. In order to offer them incentives to reintegrate themselves into society, the application of Content in the fields of medicine and healthcare is anticipated. This would also help people to stay healthy, thereby helping to reduce increasing public healthcare costs.
	Furthermore, as the number of foreign workers has been increasing, job training is necessary to increase their skills and knowledge and there is demand for civilian applications of simulation technologies.
	To strengthen motivation, interpersonal communication and community formation are needed. These efforts can be intermixed with the Internet or involve connection to virtual environments, and many developments are required in these areas.

<strong>(2)	Content helps to develop sound moral values</strong>
	People are feeling pressured and vulnerable in society, and this is being accompanied by rapid deteriorations in social norms and morals. As seen in repeated murder cases without any apparent motives, our social problems are becoming deeper and more serious. When religion and ideology lose their control over people, there remains no dominant world-view that supports social norms and morals. What remains are the universal ethics that exist throughout human society. People often underestimate Hollywood movies, but the message spread by Hollywood is that movie characters whom audiences empathize with are heroes who are willing to surrender their own desires and sacrifice themselves for the sake of others. This shows that sound ethics still remain in Hollywood. Apparently, providing inspirational Content is what we need to maintain a sound social order.
	Developing such Content and applying them to various fields could greatly contribute to our society. For example, messages like "Stop sexual harassment" or "Stop Abuse" can be more convincing when Content methodology is used.
	This type of Content application is not yet common, but we can see its germination in some commercials. One example is an advertisement for a housing company. First, a famous ex-astronaut appears and explains how much our ancestors cared for their <em>satoyama</em> woodland. Then, a girl mumbles, "I wonder if I can do it, too". This advertisement is said to have contributed to raising audience's awareness of environmental issues.
	This advertisement also makes people feel that the sponsor, a housing company, also contributes to the environment; however, what the company actually does involves cutting down trees. We do not see any direct connection between maintaining the <em>satoyama</em> and the actual activities of the company.
	These days, most commercial products are fully matured and every product seems to be the same regardless of the manufacturer. Carlos Ghosn once stated that the manufacturer makes no difference as long as it's a car and that the important thing is whether consumers they buy their cars from Mr. Ghosn’s company. Purchasing decisions are no longer made based on the actual product but are instead based on each company’s philosophy. The company philosophy may not relate directly to their product but is related to issues that are important to society. What kind of company are they? How do they contribute to the environment? How do they respond to AIDS-related issues? What is their attitude toward racism? Whether they like it or not, companies must clearly state their views. However, if a company simply expresses their beliefs directly, they may face skepticism. An effective way to send their message is to ensure objectivity by setting up certain situations and using characters playing certain roles to allow the characters to convey the message. In the future, more social messages will be spread by using this Content methodology.

<strong>(3)	Enables people to live a second life</strong>
	In an advanced industrial country, people are already fulfilled materially and have reached the point where they have no desire to purchase anything new. Moreover, environmental constraints are psychologically preventing people from consuming energy and materials. People are now starting to have the idea that using cars causes environmental damage, and therefore, automobiles will no longer be one of the major consumer goods.
	In the maturation of society, "time-killers" are becoming one of the main objects of desire. A job is something people must do for a living. Conventional leisure activities, such as overseas travel and driving a car, do not necessarily contribute to the environment. Thus, time-killing businesses will likely to be a growth industry in the future.
	As stated earlier in the chapter on DS, people gratify themselves by playing games everyday for several minutes just before they go to bed. They also love playing games that have no end. Doesn't this mean that people have already started to live in a virtual world outside the real world? Currently, the realm of the virtual world is limited to one to several DS units, but once they are connected to the Internet, it will expand at once and evolve in a unique way. Nothing is impossible in the virtual world. Enterprises will be founded, industries will be developed, and societies will be formed. People will start having opportunities to be successful not only in the real world but also in the virtual world, and the success in that virtual world will be considered as valuable as success in the real world. People will belong to both real and virtual worlds. At this point, we have moved from the stage where Content is used in everyday life to where Content has become an everyday affair.

<hr>

i)  Christopher Vogler, “The Writer’s Journey: Mythic Structure for Writers”, Translated by Isao Okada and Mika Komoto, Aiikusha, November 2002; Joseph Campbell, “The Hero with a Thousand Faces”, Jimbunshoin, 1984; Joseph Campbell, Bill Moyers, “The Power of Myth”, Hayakawa Publishing Corporation, 1992; and others.

ii) Raph Koster, "Theory of Fun for Game Design", Translated by Kimiharu Sakai, O'Reilly Japan/Ohmsha, December 2005; Chris Crawford, "Chris Crawford on Interactive Storytelling", Edited by Ohmsha Development Group, Translated by Michiaki Yasumura; and others
]]>
   </content>
</entry>

<entry>
   <title>Summary of hospitality study: 2006 to 2007</title>
   <link rel="alternate" type="text/html" href="http://www.hilife.or.jp/english/2009/11/summary_of_hospitality_study_2.html" />
   <id>tag:www.hilife.or.jp,2009:/english//13.502</id>
   
   <published>2009-11-04T02:39:00Z</published>
   <updated>2009-11-04T06:30:42Z</updated>
   
   <summary>PDF: Japanese version (2MB) Study organi...</summary>
   <author>
      <name></name>
      
   </author>
   
      <category term="Report Summary 2008" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hilife.or.jp/english/">
      <![CDATA[<a href="http://www.hilife.or.jp/english/image/%E3%83%9B%E3%82%B9%E3%83%94%E3%82%BF%E3%83%AA%E3%83%86%E3%82%A3%E3%83%BC%E7%A0%94%E7%A9%B6%E6%A6%82%E7%95%A52006%EF%BD%9E2007.pdf" target="_new">PDF: Japanese version (2MB)</a>


<strong>Study organization</strong>
Junichi Takahashi, professor, Waseda University
Ryusuke Seike, part-time professor, Waseda University 
Yuko Adachi, CEO, Bunka Gijutsu Design
Miwako Hori, researcher
Haruki Takatsu, Research Institute for High-Life
Shinichi Sentoda, Research Institute for High-Life
Hirohito Hagiwara, Research Institute for High-Life


<strong>Purpose of the study</strong>
Modern industrial society has brought us great benefits, but it has also created various problems in the name of progress, such as the continued destruction of nature, health problems, stress, and disparities in wealth. Modern industrial society has provided satisfaction and fulfillment in everyday life through material wealth and innovations in the area of convenience, but it can also been said that it is a society that has lost an understanding of the true meaning of "pleasure". When we look at the current social situation, we need to think about how we should obtain "pleasure" or "fulfillment" in a meaningful way through our individual abilities and lifestyles. The goal of hospitality, in simple terms, is how to "realize pleasure", and we believe this concept includes solutions to the problems describe above. Even for industries that are currently facing limitations in providing satisfaction and fulfillment to ordinary citizens through manualized services, "hospitality" has been focused on as a concept that allows for the provision of satisfaction and fulfillment beyond service.
In our study, we hope to construct a working hypothesis while focusing on establishing design principles to realize a society and culture that embodies hospitality, and to seek the establishment of techniques (tentatively referred to as "hospitality management") to control the activities of both a society structured based on the principles of hospitality and the businesses and public administrations composing such a society.

<p>&nbsp;</p><p>&nbsp;</p>
]]>
      <![CDATA[<strong>Why hospitality is now important: assumptions and challenges</strong>


<strong>1. Definition of the concept of hospitality</strong>
First, we would like to define the concept of hospitality according to our understanding. The original meaning of the word "hospitality" is "<strong>hospitable treatment</strong>". Therefore, when we try to determine the meaning of hospitality, the question begins from a situation in which "I" welcome and entertain "you". Furthermore, the relationship between "I" and "you" created in this situation and the roles of "I" and "you" that are redefined through this situation become the core questions. In other words, the essence of the question of the meaning of hospitality is to clarify the nature and characteristics human relationships as seen in the situation of "hospitable treatment" as well as to clarify individual roles that can be seen in this relationship in detail.
Human relationships typically established in the social reality in which we live entails elements or characteristics involving private interests or private gain, or "those in control and those being controlled" and "taking advantage of others to achieve one’s own goals". We will call relationships that entail such elements or characteristics "<strong>exchange relationships</strong>" as the concept of a "market" comes to mind as a typical example of such relationships. That is, we live in a "market" where individuals sell and buy (exchange) goods (products) to seek profits. An "exchange relationship" can be seen as a typical example of the relationships between individuals in the "market". On the other hand, this "exchange relationship" includes element of "<strong>power relationships</strong>" because it involves the control and use of others. This "power relationship" will finally converge with the relationships between those in control and those being controlled in our "nation". Human relationships in the social reality in which we live are basically composed of "<strong>exchange/power relationships</strong>" that converge with the "market" and the "nation".
How do human relationships work in a situation of "hospitable treatment"? Establishing genuine "hospitable treatment" has simply been difficult in our society because the conditions for establishing "hospitable treatment" are fundamentally different from those for establishing an "exchange/power relationship", which describes most relationships in our society. The most important precondition for truly establishing "hospitable treatment" is an attitude of "thinking and acting by putting yourself in another’s shoes", or in other words, treating others based on the concept of "generous treatment". That is to say, the essence of "hospitable treatment" is the simple intention to <strong>bestow</strong> something regardless of economic interests. Thoughts of private interests or private gains are not involved, and if such elements are involved, <strong>bestowal</strong> will not occur and the concept of "hospitable treatment" will be lost. Of course, the control and use of others are not involved. The basis of "hospitable treatment" is to have an exchange of feelings of happiness, or an "<strong>exchange of wishes</strong>", obtained through simple bestowals that will be realized when people act by placing themselves in others’ shoes. With this "exchange of wishes", a pure relationship that does not involve any elements of domination or exploitation will be established. Interactive will power and efforts work to establish such relationships. A relationship involving such will power and efforts is a relationship of "<strong>cooperativity</strong>" that simultaneously includes the meanings of "existing together" (cooperativity) and "working together" (collaboration). We would like to define the realization of such a relationship of cooperativity in a situation of "hospitable treatment" that aims toward an exchange of wishes and is principally different from an "exchange/power relationship" as the essence of hospitality. We would like to roughly translate hospitality, for which we can hardly find an appropriate word in Japanese, as "<strong>cooperativity with an exchange of wishes</strong>" for now. The relationship between "I" and "you" is not established based on a relationship between two people basing their identities on their egos and thinking only of private gains, nor is it a forced relationship of domination imposed from an authority of a higher rank. A relationship with an "exchange of wishes" means that "I" and "you" establish a relationship while realizing simple harmony and communication from the deepest parts of "I" and "you". This is what it means to share "happiness", or to "please" others. The way such a relationship functions is the way a relationship of "cooperativity" based on "doing something together to create something" functions. The conditions for simultaneously realizing the disappearing concepts of "autonomy" and "coexistence" in a society where "exchange/power relationships" are dominant become apparent in a meaningful way for the first time through such relationships based on "cooperativity with an exchange of wishes" (conditions for structuring social relationship in which self-fulfillment can simultaneously be the fulfillment of others). This is the basic focal point of our hospitality study. Hospitality is nothing but the practice of "cooperativity with an exchange of wishes".

Here, we will clarify the following points: why hospitality is now being focused on, and what we are aiming toward and trying to seek through the concept of hospitality.

 
<strong>2. Goals of hospitality</strong>
It is easy to describe the aims and goals of hospitality verbally because the goal of hospitality is to "realize pleasure".
"Pleasure" as used here refers to when people can be truly relaxed while their body and mind are released from various pressures or stresses and they can live and work in such a relaxed condition. "Realizing pleasure" is the only aim of hospitality.
It is not easy to clarify the conditions for realizing pleasure experienced with a totally relaxed mind and body, or the conditions for us to live and work based on such "pleasure", and the reasons why this realization of "pleasure" should be consciously pursued in the first place. The difficulty of the challenge of hospitality actually lies in these points. Here, the challenges of hospitality lead to basic questions regarding our existence and demand changes in our thinking.


<strong>3. Nature itself is the internal substance of life</strong>"Pleasure" as referred to previously?that is, the core challenge of hospitality that includes the realization of conditions in which the body and mind are completely relaxed?is deeply related to the nature of life, which is the basis of our existence. The word "pleasure" fundamentally refers to a condition with signs of our healthy life.
Our lives are rooted in nature. More specifically, our life is one of the organic elements of nature. Nature in this context refers not only to the external material environment but also to the fact that the basis of nature is rooted in the extremely long history of the Earth, which was born several billion years ago and where the phenomenon of life was created when various factors came together, and that it has promoted the phenomenon of life through the processes toward high development. Therefore, nature in this context refers to the overall global environment, which allows for and supports the phenomenon of life that has been created over the long history of the Earth. Along with the fundamental elements, such as water, air, land, and energy, it includes the entirety of the great ecological linkages from the level of DNA, which promotes reproduction and the development of life while organically connecting these elements together, to the level of metabolism, sustention, and prosperity of individual organisms, types, and classes of life. The entirety of life on Earth, including human beings, has been part of the creation and various developments of history while being supported by such nature. This suggests that nature is the true internal substance of life.

 
<strong>4. Acquiring intelligence and creating sociocultural environments</strong>
It is clear that human beings are at the apex of the history of the various developments of life, and in the process of developing life activities, human beings have acquired the ability to think and make decisions, called "intelligence", that cannot be found in any other species through the explosive advanced development of the brain (especially the frontal lobe), most likely due to the impact of the fact that human beings no longer lived in the trees and started walking upright on the ground. The intelligence that human acquired separated from the organic chain of the eco-system known as nature where human beings belonged and could be used consciously. The first step was the invention of tools, followed by the use of language.
With these inventions, human beings have created sociocultural environments as man-made secondary biological environments that are distinguished from the primary biological environment of nature. For the first time, the primary nature became an outside element for human beings.
Human history has achieved rapid developments in the sociocultural environments that we may refer to as the second nature. In several million years, which is extremely short in the context of the entire history of the Earth, and only 100 thousand years since the birth of Homo sapiens, modern humans that are directly linked to us, human beings have established systems that could completely use the entirety of nature that the Earth had created over several billion years as resources for the development of sociocultural environments.
It is clear that the advanced development of "tools (technology)" and "language (communication)" as vehicles for employing intellectual functions in dealing with nature were the bases of these systems. The history of industrial civilization as a system of complete organization and efficiency in using nature was born as part of this development.


<strong>5. Realization and awareness of the substance and conditions of life</strong>
Before we discuss industrial civilization, we would like to return to the basic foundation for considering the issues of human life.
Human beings have certainly created sociocultural environments that were distinguished from the primary biological environment with their intellectual powers. However, this does not mean that human beings are completely separated as a life form from the primary biological environment, namely the foundation of nature. Even if the brain functions are enhanced and the intellectual level becomes higher, nature is what supports the basis of the existence of humans as a life form.
This is an example based on senses and impressions, but let us think about a situation in which you are in bed because you have caught a cold and have a fever. In this situation, we often experience that the normal surrounding environment appears different. For example, objects may appear blurred and we may overreact to noises and lose sense of our vertical and horizontal orientation. This phenomenon occurs when the framework of the sociocultural environment that we maintain on a routine basis becomes unclear due to the illness. More specifically, the boundary between yourself and the outside environment, which you can clearly distinguish in "normal" conditions, becomes unclear because the level of consciousness that supports our intellectual functions is decreased due to symptoms such as fever or chill.
In other words, the distinction between the primary biological environment and our sociocultural environment that is supported by the functioning of our intellectual consciousness becomes unclear, and we are therefore pulled toward the primary biological environment. That is, we are brought closer to the level of more natural life forms.
This situation is certainly caused by the illness. In other words, we believe, as part of our common sense, that such imbalances should not occur in "normal" conditions. However, is this really true? I emphasize the word "normal" because I have some doubts in our common-sense understanding that the normal condition is one in which the primary biological environment and sociocultural environment are completely separated and that if you cannot completely distinguish them, you are simply affected by illness or are in an abnormal condition.
Even if we are not sick, our five senses react to various signs or stimuli that we usually do not notice in our daily lives. In these moments, we are feeling the rhythms of life in our body that are at the bottom of our consciousness and that we hardly notice. That is, we are feeling the rhythms of life inside us that are created by several elements, such as breathing and inner circulation as well as cutaneous and visceral sensations. It may be appropriate to refer to this as our "inner nature". There is the word "awareness" in English, which means "feeling" or "self-awareness" according to the dictionary, but this is substantially different from "consciousness". The word "aware" originally refers to realization. The derivative word, awareness, literally means "to realize". This "realization" is not the level of superficial awareness that the word "consciousness" represents, but it indicates a deeper level of "realization" of our "inner nature", or a self-awareness resulting from such "realization".
Various elements of our brain functions that were previously unknown to us have become apparent with recent remarkable developments in neuroscience. The wide range of activities and the diversity of the brain, like the universe itself, that go beyond the intellectual mechanisms based on the frontal lobe suggest that our brain is also a part of nature that should be compared with an ecosystem that has organic collectiveness and integration. To be more accurate, it suggests that the brain is an element of the organic collectiveness of our inner nature that our body and mind create. At the same time, it also suggests that functions such as programming, classification, divisibility, and adjustment that provide analogies for the logistic thinking process controlled by the brain are integrated with the nature of life, namely the functions of homeostasis (homeostatic function) of the base sequences of DNA or cell composition and the autonomic nervous system, the immune system, and the endocrine system at the basis of our life activities, as our inner nature and create an organic unity that cannot be understood with dualistic concepts such as "nature as outside environment" vs. "life forms", "materials" vs. "spirit", or "body" vs. "mind", or a unity of our outer and inner natures as an autonomous and holistic inner environment.
To further clarify this point, the way our life works is supported by an "organic unity" that is created by a balance between nature as a primary biological environment and our sociocultural environment as the second nature. That is, this unity is created when these two natures separate from each other while simultaneously interacting with and penetrating each other, and it is therefore supported by overall harmony. It certainly exists in the deeper parts of our consciousness in our daily lives, and we are rarely clearly aware of it. However, self-defense reactions to outside threats, indicated by phenomena such as pain and fever, are definitely the manifestation of life functions for recovering harmony or balance in this inner nature, and this balance is the basic condition of existence of humans as a life form.

 
<strong>6. Forgetting our "natural balance" and "life of inner nature" </strong>
The reason why we have discussed these issues, which may seem to be unrelated to hospitality, in such detail is that understanding the substance and conditions of life will provide the necessary assumptions for considering the challenges of hospitality.
We have already mentioned that human beings have created sociocultural environments, known collectively as industrial civilization, through their intellectual abilities. What happened next? Described simply, over the course of development in the history of industrial civilization, human beings forgot about the balance with nature as the primary biological environment that defines the conditions of human existence. This also means that they forgot the rhythms of life as inner nature.
For human beings, being at the apex in the history of development of life forms, it was necessary that only areas of the brain related to the intellect underwent remarkable development. In fact, they created an extremely highly developed man-made second nature that only human beings could create referred to as the sociocultural environment. One of the consequences of this development was the condition of industrial civilization created based on the modern city environment.
However, this resulted in strengthening the extremely unnatural aspects of human beings at the same time. Because the various challenges that human beings normally had to take on while directly dealing with the primary nature were taken on and replaced by technical measures that were created in the man-made sociocultural environment, human beings drastically decreased the number of opportunities in which they could become aware of the way they should live through interactions with the primary nature. That is, in the industrial civilized sociocultural environment, human beings slowly started to forget about opportunities to arouse their inner nature.
Forgetting their inner nature meant a decline in the fundamental functions of life. More specifically, it resulted in a weakening of the awareness created in the organic unity between outer and inner nature. The ability to perceive the various trends of outer nature through the five senses, the ability to feel tiny signs of changes in our life environment through touch or cutaneous sensations, and the ability to quickly sense threats or dangers to life caused by imbalances have diminished to an extreme degree.
The extremely stunning SF animation drama titled the "Ghost in the Shell" series created by Mamoru Oshii, one of Japan’s most well-known anime creators, presents a vision of a future in which human beings have android bodies and freely exchange brain functions, especially knowledge or memory, as information using computer terminals. This means that the nature of human beings is completely absorbed into the artificial side, resulting in the entire bodies of the human beings, except the intellectual part of the brain, being replaced with man-made technology. Oshii’s world may be just a fantastic story, but the allegoric situation depicted in the story is not simply a fairy tale and requires serious consideration.
When we look at the situation around us, the number of people who cannot perform very simple actions or make decisions has been drastically increasing, especially in the younger generation. There are many people around us who have not acquired the very basic manners of the body and mind involving not only natural communication with and compassion, consideration, concern for others and the handling of sensations and life events but also natural expressions of emotion, such as crying to express sadness or shouting for joy during periods of happiness, and having a sense of sympathy and solidarity with others.
These are the results of forgetting to realize that such manners are necessary, or forgetting about awareness. This situation is created as our inner nature, a condition for such realization, continues to be replaced by man-made measures. We can probably describe it as a condition in which one is dozing off in an artificial world where there is no direct connection to nature, like a pupae in a cocoon. This is the image of human beings after pursuing unnatural aspects. I think the world of "Ghost in the Shell" created by Oshii is an allegory for this situation.
Of course, this situation involves an aspect we can call evolution because it is the result of the development of technical measures that decrease our various toils and the pursuit of usefulness and efficiency. On the other hand, we cannot forget that such unnatural aspects, or forgetting our inner nature, creates horrible consequences. Excessive dependency on drugs or the Internet especially in younger generation is currently a problem in the advanced societies of the developed industrial world. It can be said that this was caused when people became unable to feel that they were alive and find evidence of own existence from within their own inner natures because the functions of nature and life were replaced by man-made technical measures. Needless to say, the forgetting of realization and awareness is the basis of this problem. When this situation becomes more serious, it leads to situations in which people view their inner nature or their lives as unnecessary and tend to become aggressive.
Phenomena of self-inflicted damage that have been drastically increasing among the younger generation, including social withdrawal, the desire to "reset", anorexia or bulimia caused by excessive dieting, attention-deficit and panic disorders, depression, the slitting of one’s own wrists, OD (taking excessive amounts of painkillers or tranquilizers at once), are all specific signs of suicidal urges. In such conditions, people attack their own inner natures and their own lives with the will to end up in the critical situation of death. It is a situation where human beings as a life form are "breaking apart", to use a word commonly used among young people. Another aspect of these phenomena may be that they are warnings from our inner natures and our lives.
Female hysteria, which was defined by Freud, was very common in the advanced society of 19th-century England, and it was caused by inner nature when it opposed the excessive oppression of the body in an explosive way due to man-made rules imposed by industrial civilization. Similarly, the above syndromes may constitute a rebellion against the inner natural oppression that has extended to the entire body and mind by the man-made environments of industrial civilization.
Such oppressions of inner nature and the resulting deterioration and weakening of awareness coupled with the urge to attack oneself have been fundamentally threatening the environment for our existence because while the urge to attack one’s own inner nature may merely be an attack on one’s own self, it may easily change to attacks on others.
In reality, there are many cases in the world in which people seek violence or bloodshed. Almost everyday, the mass media reports that there have been inexplicable murder cases that can only be described as indiscriminant and unprovoked. Although it still remains a limited social phenomenon, there are serious lessons to learn and the phenomenon has been spreading and becoming more serious. What we now have to fear the most is the expectation that the environment for human existence will be destroyed from its base if this situation continues. Increases in the number of unemployed young people known as NEET cannot always be attributed to economic reasons. The crucial point is that the environment for our existence has been collapsing like a sand castle. Rats try to escape from a sinking ship as quickly as possible, and just as their escape is a warning of looming danger, the existence of NEET who try to drop out from society can be considered a warning to adults who are not yet sufficiently aware of our critical social situation.

 
<strong>7. Departing from a society of manualized services</strong>
This situation is deeply connected to the fact that the entire society has been manualized as a result of the excessive development of industrial civilization. In other words, society has turned into a "manualized-service society". The provision of services based on manuals aims at optimizing convenience and efficiency by replacing inner nature with man-made (i.e., unnatural) technical measures. The oppression and forgetting of all natural aspects are the goals of the manualized-service society. Nature is nothing more than a disincentive for convenience and efficiency.
One of the truly symbolic aspects of this process is the way such manualized services began spreading from hamburger franchises providing convenience based on mass standardized production as their selling point, because it means that spaces related to eating, a basic aspect of human life and a basis of the inner nature of human beings, becomes part of a manualized service. The same can be said for convenience stores open for 24 hours, which does not match the natural rhythms of time of the human body. We should say that the entire world has now become like these hamburger franchises and convenience stores. The method of providing manualized services that oppress awareness and lead to forgetting is now dominant around the world. A serious problem for our entire society is that the inner nature and life, as I have previously mentioned, have already begun rebelling as a result of manualized services being promoted without consideration of the consequences. This is leading to the complete destruction of the sociocultural environment and finally to the destruction of nature and life itself.
This also applies to Japanese society, which has tried to become a rich and highly developed industrial society based on high economic growth after the end of the Second World War in 1945. It cannot be denied that Japan’s pursuit of convenience and efficiency for realizing a society with manualized services has made the entire society rich. However, in current Japanese society, where the number of part-time workers and NEET has reached several millions, over 30,000 people commit suicide each year, and the cries for help from people facing various desperate situations is related to the excessive advancement of manualized services in which only convenience and efficiency is pursued. I think our society has now reached a point where we must move beyond short-term economic interests and losses and seriously deal with these challenges to fundamentally reconsider the way our manualized-service society functions.
That is one of the major reasons why we began dealing with the issue of hospitality. More than anything, hospitality calls for the recovery of the inner nature and life of human beings that have been destroyed and aims toward creating realization and an awakening.
In order to do so, there is a need to fundamentally change the structure of industrial civilization, especially the lifestyles and values of manualized-service society. Hospitality is nothing more than a principle to realize the sustainability of human beings and their sociocultural environments in a life-centered way through changes that we can refer to as "revolutionary".
The crux of the issue is to reconsider the meaning of "pleasure", which is the goal of hospitality, as the release of the inner nature and life of human beings, who have been oppressed and damaged in the structure of industrial civilization, and to clarify how the design principles for our sociocultural environment should be set based on this concept of "pleasure". As mentioned above, the departure from the manualized-service society is an important turning point in this process. This is not to say that manualization is simply bad or that service is without merit. The problem lies in the ideas of convenience and efficiency that are concentrated in manualized services, as well as the underlying unnatural aspects. Although this may be an extremely simple concept in one sense, it is important to realize at this point that the environment of manualized services is "anything but comfortable". This feeling can be a vehicle to realize our own inner nature and life. In other words, it is important to work toward realizing and becoming aware of things that are truly comfortable and pleasurable (things related to life at a basic level). Hospitality can make this possible.
Do you really enjoy eating a hamburger? Can’t you live without a mobile phone? Have you ever felt the soil with your own two feet? Have you ever paid attention to the pulses or rhythms of your inner body? Have you…?

 
<strong>8. Basic challenges of hospitality</strong>
Hospitality is a condition and a method that enables the realization and awareness of such pleasure by changing the nature of the design principles, specific manners, structures, and performance of our overall life environment. That is, hospitality is a principle based on this pleasure that aims to completely restructure aspects such as food, clothing, shelter, career, and interpersonal relationships. At the same time, it also means to release and visualize uncharted areas or forms of power and energy that are hidden in our inner nature and life. The development of the organic and self-sustaining unity and collectiveness of a life environment that goes beyond the confrontation between nature and man-made nature, as well as clarifying methods that can utilize these elements to create new civilizations for human beings, are the basic challenges of hospitality. Our study begins with verifying the meaning of these challenges of hospitality.
Recognition and awareness of the basic challenges of hospitality have begun in various ways even in Japanese society. Attempts to look at the meaning of "agriculture" as a point for creating ecology-oriented organic environments have been made in various regions in Japan by viewing agriculture not simply as the production of crops but connecting it with challenges such as the interaction of the natural environment with the human environment (for example, reviewing "mountainous areas" or promoting a recycling-oriented waste disposal act), the nature of our lifestyles based on food (for example, proposing "local production for local consumption" or "farm-fresh" products), and methods to lay out goals and values for life that provide the foundation for these issues (so called "slow life" or "eco life").
Such attempts have meaning for revitalizing sustainability-oriented lifestyles that were cast aside by industrial civilization, and they also include the will to effectively use new technologies and industry rather than blindly excluding them in order to realize such sustainability. "<em>Ima, Yamagata kara...</em> (Now, from Yamagata…)", a monthly information magazine issued by Yamagata prefecture, contains very interesting features every month, and the October 2006 issue included features on several strongholds of "green tourism" in that region. For example, in the town of Kaneyama in the Sugisawa area near the prefecture’s border with Akita, Mr. Kazunori Kuriyama looked at the challenges of symbiosis with nature through "agriculture" before anybody else and established the "<em>Kurashi Kobo</em>" with Mr. Takashi Uchiyama, a unique philosopher and professor of Rikkyo University who walked around villages in Japan by himself, creating it as a facility for extended-stay green tourism where people from urban areas can experience the richness of village life.
In the Murayama area, where the town of Takahata is located with its long history of life and culture from the Jomon era, Mr. Kiichi Yamakawa established the "Zao Mountain Farm" and has been conducting green tourism including educational activities such as "life education" and "dietary education" for over 20 years.
These practices have been conducted throughout Japan. We should not understand these with simplistic terms like "<em>iyashi</em> (healing)", which is currently a popular word. We need to lead these efforts toward a basic reorganization of our sociocultural environment, or the entire global biological environment that includes it, through hospitality.
"<em>Mizu ni nezashita kurashi </em>(Water-based life)" in the Harie district of Shin Asahi by Lake Biwa as well as "<em>Funaya no kurashi</em> (Life in Funaya)" in the town of Ine in the Okutango region, which are the case studies of this essay, or even life in Okinawa, especially in the Sakishima islands, where people base their lives on the fundamental rhythms of life as symbolized in the phrase "<em>Nuchi dou takara</em> (life is a treasure)", teach us the importance of such challenges.

 
<strong>9. Conclusion: Focusing on the fields of life science and neuroscience</strong>
On the other hand, other methods for approaching this challenge that we have started focusing on include new achievements in the fields of neuroscience and life science and theories of immunity. Findings regarding the way the human brain functions or the ways our bodies and conscious minds function as life environments that include such functions that defy our common wisdom have been confirmed. The dynamic collectiveness and mobility of life and the brain, which cannot be described with traditional dualistic concepts such as systems vs. elements or program vs. data (the root of this dualism involves the separation of the consciousness and the body as described by Descartes, or more specifically, the distinction between the consciousness and the body as evidence of the characteristic properties of life and human beings as physical phenomena), have become apparent. Such new theories tell us that the activities of life forms and the brain are processes of uninterrupted motion that relate to the genetic or cellular level to the collectiveness of life forms and involve the continuity of changes created as a result of the motional process of such activities. It also tells us that the various elements of this process of uninterrupted motion and activities are connected to and interact with one other. In other words, rather than each element existing in a different form in the activities of a life form or the brain, there is first a dynamic collectiveness from which the interrelation of elements emerges as a process of motion or change, and each element is then taken away from the collectiveness in a separate form. For example, it has been confirmed that the immune system is improved drastically when we feel "pleasure", and we can say that this is evidence of one of the locations of the cross-correlated collectiveness of our minds and bodies. The important thing is that seeking the foundation of the activities of life and the brain in the context of collectiveness and applying it to our future scientific technologies or principles of social design may lead to a situation where the atomistic and elemental models that serve as the traditional frameworks  (paradigms) for understanding the world has and have been the basis of our modern industrial society (and also, at the same time, the basis for understanding the physical and mechanistic world) may be fundamentally broken down. This type of "theoretical revolution", which is taking place in the most advanced fields of science, will have a greater impact that will overshadow the impact of previous debates over AI (Artificial Intelligence) because it can serve as a theoretical vehicle for realizing an extremely dynamic and cooperative sociocultural environment (including technology) that can fundamentally reflect the kinetic dynamism of life. These also serve as important points when considering hospitality.
]]>
   </content>
</entry>

<entry>
   <title>The 17th High-Life Seminar: Eco-city contest</title>
   <link rel="alternate" type="text/html" href="http://www.hilife.or.jp/english/2009/11/ecocity_contest_seven_proposal.html" />
   <id>tag:www.hilife.or.jp,2009:/english//13.503</id>
   
   <published>2009-11-04T04:05:28Z</published>
   <updated>2009-11-04T07:05:01Z</updated>
   
   <summary>The 17th High-Life Seminar: Minutes Eco-...</summary>
   <author>
      <name></name>
      
   </author>
   
      <category term="Report Summary 2008" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hilife.or.jp/english/">
      <![CDATA[<strong>The 17th High-Life Seminar: Minutes
Eco-city contest
Seven proposals to change Japan from its regions</strong>
Seminars to commemorate publication in Tokyo and Kyoto

<a href="http://www.hilife.or.jp/english/image/%E7%AC%AC17%E5%9B%9E%E3%83%8F%E3%82%A4%E3%83%A9%E3%82%A4%E3%83%95%E3%82%BB%E3%83%9F%E3%83%8A%E3%83%BC%E8%AC%9B%E6%BC%94%E9%8C%B2.pdf" target="_new">PDF: Japanese version (2MB)</a>


<strong>Organizers:</strong>
Research Institute for High-Life
The National Eco-City Contest Network
Citizens Environment Foundation, specified nonprofit corporation

<strong>Tokyo venue</strong>
Time: Friday, March 6, 2009. 13:30 to 17:00
Place: Kodama Hall

<strong>Kyoto venue</strong>
Place: Mielparque Kyoto
Time: Monday, March 9, 2009. 13:00 to 16:30


Seminar venue in Tokyo　　　　　　　　　　　Seminar venue in Kyoto

<img alt="eco_2009_1.jpg" src="http://www.hilife.or.jp/english/image/eco_2009_1.jpg" width="500" height="199" />

<img alt="eco_2009_2.jpg" src="http://www.hilife.or.jp/english/image/eco_2009_2.jpg" width="500" height="466" />


<p>&nbsp;</p>

  
<strong>Minutes of lectures </strong>

<strong>“Seven proposals to change Japan from its regions”: Purposes and contents of the book</strong>

Lecturer: Mr. Ikuo Sugimoto (President of NPO Citizens Environment Foundation) (Representative of the National Eco-City Contest Network)
<a href="http://www.kankyoshimin.org/">http://www.kankyoshimin.org/</a>

Profile of the lecturer: Ikuo Sugimoto
Graduate of the Faculty of Agriculture of Kyoto University. Established the Citizens Environment Foundation with various people and experts engaged in environmental issues in 1992. Published “Green Consumer: Tips for Shopping for the Earth’s Ecology”, “Visiting the World’s Eco-cities” (co-author), Iwanami Junior Shinsho (2002) , and many others.

<p>&nbsp;</p><p>&nbsp;</p>
]]>
      <![CDATA[<strong>Unsustainable society and development</strong>


<img alt="eco_2009_3.jpg" src="http://www.hilife.or.jp/english/image/eco_2009_3.jpg" width="500" height="375" />

 
We held the Eco-City contest with the hope of realizing sustainability in our society and development as early as possible in the 21st century.
Although sustainable society and development have become the hottest key words today, we unfortunately have no other choice but to acknowledge that our current society is unsustainable. If our society were not unsustainable, there would be no need for us to even mention such a thing.
Our society has been unsustainable mainly in terms of the environment, but I believe that aspects such as the environment, resources, food, water, population, poverty, conflict, and economics are all affected. Unfortunately, all of these aspects mentioned above have been moving in the wrong direction.
If there were movement in the right direction in even just one of these aspects, it might be possible to resolve the situation, but unfortunately, this is not the case.
In addition, all of these phenomena are caused by actions taken by us humans. We have no choice but to consider that these are in no way natural phenomena and that we humans are the ones making our own societies unsustainable.

<br />
<strong>Sustainable development</strong>

 
<img alt="eco_2009_4.jpg" src="http://www.hilife.or.jp/english/image/eco_2009_4.jpg" width="500" height="375" />
<br />

<img alt="eco_2009_5.jpg" src="http://www.hilife.or.jp/english/image/eco_2009_5.jpg" width="500" height="375" />


 
Sustainable development refers to “fulfilling the needs of the current generation without diminishing the needs of future generations”.
It can also be described based on three circles (refer to Figure). When considering the environment, the economy, and society, if we look at the phenomenon of “global warming” that affects the “environment”, the term “global warming” appears on TV and in commercials throughout Japan everyday and it seems that Japan is one of the leading country that have expressed interest in preventing global warming. Although awareness and public information have been increasing, unfortunately, this has not meant that the amount of greenhouse gases has decreased; rather, it has actually been increasing. In terms of the “economy”, the collapse of financial capitalism in 2008 has led to a worldwide economic crisis, and we have entered the worst economic situation in history.
In addition, I have translated one item as “social justice”, but this is a concept that includes welfare, human rights, social security, and regional identities in English. Although Japanese society has also tried to improve these aspects after the war, we are now entering another period of collapse. Moreover, looking at the world, the conflicts between the North and South have been intense and the disparity in wealth has become wider.
Our society is based not on sustainable development, where all three aspects of environment, economy, and society overlap, but on a situation in which these circles have become disengaged.
I believe our society will not survive long in this situation. I believe now is the time to change and create change as stated by President Obama.


<strong>Agenda 21</strong>

When thinking of where we need to change first, I think there is one major point that we should consider, and that is the document “Agenda 21”, which was established at the so-called Earth Summit held in Rio de Janeiro, Brazil in 1992. This “Agenda 21”, which lists challenges for the 21st century, is the most important document from the Earth Summit. Chapter 28 states that many of the various issues and solutions proposed in “Agenda 21”are rooted in local activities, and therefore, the participation and cooperation of local public authorities is a decisive element for achieving its goals. That is, this U.N. document states that whether or not we can create sustainable societies for our world depends on local governments throughout the world. I believe that while governments and businesses certainly play important roles, we must not overlook the role of local governments. In Japan, I feel that this is not acknowledged very much, but change in Japan will in fact start from the regions. We believe that the regions are truly the basis of not only the environment but also for building a livable, economically stable, and equitable society.


<strong>Changes in government policies start from the regions</strong>

This can be explained starting from the various points, but I want you to remember one thing: changes in government policies are essential for building a sustainable society, but they never occur easily at the national level. I am certain that it is possible that change will occur first in the regions.
Regarding the environment, there has been pollution, such as the four major industrial pollutions and road-related pollution, and great damage in the past. The local governments in each region started to get involved spontaneously in order to stop the damage from spreading. They did so because they had to and because they had no choice but to get involved because there were no laws deal with the situation. The efforts made by the local governments generated significant results while also receiving supports from local citizens, with the Basic Act for Environmental Pollution Control and 14 applicable laws and regulations enacted in the Diet in November 1970. This has led to the establishment of the Environment Agency. I believe that changes in major government policy start from the regions. I also believe that the next session of the Diet should focus not only on measures for controlling environmental pollution but also on creating a sustainable society. However, I believe that the Japanese government is not quite moving toward that direction. Even in this respect, we must continuously raise our regional voices.


<br />
<strong>Learning about eco-city contests</strong>


<img alt="eco_2009_6.jpg" src="http://www.hilife.or.jp/english/image/eco_2009_6.jpg" width="500" height="375" />
<br /> 
In the mid-1990s, we learned about the eco-city contest held in Germany. Freiburg then became known in Japan, and other cities in Germany making truly interesting efforts have started to become popular at the eco-city contest in Germany.
When I asked about the purpose of this contest at that time, I was told that it was a “competition as a strategy”. That is, the contest was held to make not only the local governments but also the entire German nation improve through competition. We thought that a similar contest should be held in Japan, and after making further preparations, we have been holding the national eco-city contest since 2001.
The objective of the contest is the same: to make Japanese society sustainable. For this purpose, we should bring in a structure that supports regions, especially regions taking the initiative in making efforts, and further improves them through competition. These are the objectives of the eco-city contest in Japan.
The town I am showing now is the one that became the eco-city in Germany.

<br />
<img alt="eco_2009_7.jpg" src="http://www.hilife.or.jp/english/image/eco_2009_7.jpg" width="500" height="375" />


<br />
<br />
<strong>Eco-city contests in Japan</strong>
<br />

<img alt="eco_2009_8.jpg" src="http://www.hilife.or.jp/english/image/eco_2009_8.jpg" width="500" height="375" />
<br />
 
In other words, we have been using the term “favoring eco”, but we would like to create local governments in Japan that are sharp in many ways. I want all local governments to become sharp to raise the entire nation. With this hope, we have started this contest since 2001.
Looking at each of the objectives of the contest separately, one of the objectives is to propose environmental policies. In this contest, we submit over 200 pages of questionnaires to the participating local governments. Although we refer to it as a questionnaire, it is actually policy proposals.
We prepare and propose actions that the local governments in each region should attempt. The answers to the questions, which are the proposals, are then collected, and therefore, the system is also designed so that local governments agree with and implement our proposals in order to obtain good scores at this contest.
Other objectives include “competition as a strategy” and “improving assessments regarding environmental administration as a whole”. In the case of Japan, because environmental administration is still handled at the lower levels within the ministries and agencies, there is a trend in which a similar ranking system exists even among the local governments. For some reason, the environmental departments tend not to rise up the ladder of the system. I think that we must immediately try to place the environmental departments at higher levels within both the local governments and the regions. Furthermore, environmental audits conducted by citizens can also be implemented. We believe that these can then become tools for the local governments to discover the advantages and challenges of their own regional societies through comparisons with the other local governments.


<br />
<strong>Questionnaire</strong>


<img alt="eco_2009_9.jpg" src="http://www.hilife.or.jp/english/image/eco_2009_9.jpg" width="500" height="375" />
<br />
On A4 paper, the questionnaire is 208 pages long. I think you will see that rather than asking about the environment in a narrow sense, half of the questionnaire asks about challenges faced by the local government and the regional society along an entire spectrum of environmental issues.
Many local governments will spend one or two months answering the remaining half. Moreover, they need to contact and organize with most departments of the local government in order to provide answers, so I believe they are questions regarding policies for a sustainable regional society based on the environment, rather than simply questions regarding the environment.

The contest is held every year and we analyze the results in various ways, creating many cobweb charts and sending them to the local governments to provide reference for developing their next policies. We summarize these results in a report.


<br />
<strong>Praising local governments</strong>


<img alt="eco_2009_10.jpg" src="http://www.hilife.or.jp/english/image/eco_2009_10.jpg" width="500" height="375" />
<br /> 
One of the very important aspects of the contest is to praise good local governments. Japan should be a society where people can simply say something that is good is good.
In our contest, we award prizes to the top ten overall local governments. We also award prizes for individual departments and top-scoring local governments according to population size. We also commend the leading examples because we think Japan will be better if we advance our efforts. We conduct an award ceremony directly with the mayor or town mayor in each region and receive a favorable reception from the leaders in each region. However, there are no cash prizes or gifts for the contest awards, and we give out only one piece of paper.
The local leaders are pleased because “they have to work very hard to answer the questions and NGOs and NPOs offer praise after properly analyzing the results”. That is, they usually receive complaints, rather than compliments, from NGOs and NPOs, and they all say “this is very good for the local governments”.
It is important for us that we have been not only offering praise but also offering opinions and exchanging information with the mayors, town mayors, and officials of the local governments.
Rather than being a process where we unilaterally make judgments and the local governments only receive judgments, I think a large part of the process is creating teams in which the local governments exchange information and try to improve by learning from others to change Japan even a little. We have held 8 contests from 2001 to 2008. People sometimes ask, “What can be changed with such a small number of participating local governments out of 1,800?”
However, the maximum participation rate in the eco-city contest in Germany, our predecessor, was actually not even 3%, but it is said that the contest still had a great impact. We are not trying to compare all of the local governments in Japan. What we want is for the various local governments to make their regions sustainable and their societies rich through their own efforts. This contest provides support for them to do so.
In that sense, our idea is that if sharp local governments are making efforts, the country will be boosted. Therefore, we believe that even this number of participating local governments is enough.
However, this cannot be done by our own organization alone, so we created the National Eco-City Contest Network. Tokyo participates in the “Institute for Sustainable Energy Policies” and “FoE Japan” while Kanagawa prefecture participates in “Regional Environment Citizens”, “Kanagawa Environmental Research & Education”, and Yamanashi prefecture participates in “Yamanashi Eco-Network”.


<strong>Proposals for various environmental policies</strong>

First, I will discuss the progress of our actual goals. For these proposals for environmental policies, we are getting response from many local governments saying, “Now we see what we can do and what we should do”. Many policies are implemented in various regions after learning that “it is very interesting to know that there are many ways to do things” from leading examples in order to mimic them and even improve on such policies. The number of such cases has been increasing, and we believe we are on the right track. 
As a result, the average score of the participating local government has become higher. We have been trying to make the contest harder every year. We never ask the same questions but harder ones. If a participant’s efforts have not changed, they will get lower scores. I think the participating local governments have making a lot of efforts, and this is why the average score has been higher even though the questions are harder. We have been creating a collection of visual materials regarding leading examples with the Research Institute for Hi-Life and asking the local governments to use these materials. At meetings, information regarding the leading examples is exchanged among the local governments from various regions. They are also distributed via the Internet by the Research Institute for Hi-Life. I want you to understand that the contest involves questions regarding regional sustainable societies based on the environment.

We receive various opinions from the participating local governments. One of the opinions, for example, was that “this contest will be very useful when advancing the policies of the local government or creating partnerships”.


<strong>Competition as a strategy</strong>

We are hoping that the local governments will try to improve by learning from others and implementing better measures and policies in order to make their societies more sustainable through their activities. For example, mayors in some local governments with high rankings or rankings within the top 10 personally proclaim that their objective is to be an eco-city. Some local governments try to create specific measures for the development of an eco-city while creating departments having “eco-city” in its name, such as an Eco-City Promotion Office, or while stating that becoming an eco-city is a top objective in their general plans.
There are opportunities for mayors to gather where everyone says, “My city will be the next top eco-city”. I think this is really a competition in a good sense.

The 7th annual top 10 eco-cities are as follows:

<ul>
<li>1. City of Kita Kyushu</li>
<li>2. City of Minamata</li>
<li>3 City of Iida</li>
<li>4. City of Anjo</li>
<li>5. City of Shinshiro</li>
<li>6. City of Ube</li>
<li>7. Itabashi ward</li>
<li>8. City of Amagasaki</li>
<li>9. City of Tajimi</li>
<li>10. City of Toyota</li>

</ul>

I think we can point out some characteristics. One of the characteristics is that these eco-cities do not share similar demographic compositions, and the size of the city does not matter. I believe that bigger cities with large populations are not the only places where many effective policies can be created. The second characteristic is that half of the top 10 local governments, such as the city of Kita Kyushu, the city of Minamata, the city of Ube, Itabashi ward, and the city of Amagasaki, have had a hard time dealing with serious environmental pollution in the past. As a result, these local governments experiencing hard times are ranked higher for their environmental policies. That is, we can see that they are making a lot of efforts using their experiences as a springboard
Also, local governments having unique and very innovative mayors tend to be ranked higher.
I think those making an effort for civic participation and for partnerships tend to be ranked higher.


<strong>Information-sharing and networking among local governments</strong>

We want to enhance the networks among the local governments through this contest.
As a result, the city of Iida, for example, has invited the mayors or deputy mayors of the other top 10 local governments and held three seminars in a row. When the city of Minamata held the “World Lead-off City Conference”, they set “City development aiming to be an eco-city” as its theme. They intend to create a much better city based on the advantages of being an eco-city.


<strong>Partnerships between NGOs and local governments</strong>

We also consider the partnership between ourselves and the local governments. For instance, we hold annual meetings for each block, such as the Kanto region, where people can interact and learn about the leading examples from the local governments. “National Forum of Local Governments Aiming to be Eco-Cities” was the national meeting held in Iida in 2008. The leaders of the local governments, people involved in NPOs, and even local businesses attended and honestly discussed policies and strategies for two days. By repeating this process, I believe it can be a scheme in a good sense for somehow changing the Japanese society while involving NPOs, the local governments, and interested businesses. We would like to make this scheme bigger.
When holding this contest every year, we found quite a number of very interesting leading examples. We have made and distributed a simple booklet including 60 to 70 case examples every year that were used at the exchange meetings among the local governments. We were once asked if we could offer not only text information but also visual materials. With the Research Institute for Hi-Life, who has organized this seminar, we have been able to create a collection of visual materials regarding the leading examples of 2005, 2006, and 2007.


<strong>Seven proposals to create a sustainable society</strong>

After learning about these case examples and the results of the eco-city contests, we looked back at our original big challenge: what is the point of “creating a sustainable society from within the regions”?. After discussions with our team, asking scholars, talking with local governments, visiting persons involved in the eco-city contest in Germany, and holding various debates, we have reached these 7 proposals. They are merely proposals and are not conclusions.
I would like you to discuss whether these 7 proposals are good or not. We believe “these 7 points are important to change Japan and to change Japan from the regions”.
Based on these proposals, we have published a book containing many case examples. We would like you to know that there are some local governments that are actually implementing policies rather than just proposing them.

First of all, the most important thing is “making use of and creating human resources”. I certainly believe that we must spend more money and time on human resources. Japan has been spending more money on goods than on human resources, and I think this has harmed the local regions. I believe we need human resources (public human resources) that can look at the situations around them and work together while having leadership, rather than leaders who simply ask to be followed. I believe there is a true need for such human resources in various sectors. We need to consider generating “public human resources” in our assessments of policy, including the efforts made by regions, efforts made in areas of public administration by the local governments, and efforts with citizens and businesses toward creating public human resources. We also need to take the initiative on such policies.

The second point is “visualizing images for the future of the regions” through an initiative we call “BACKCAST”. In the case of Japan, policies are based on “FORCAST” and are only countermeasures. When we look at the responses to global warming, for instance, they are just countermeasures and are far from visualizing a society that can prevent global warming. Policies cannot be set strategically for realizing an image of such a society. As a result, the efforts made by the Japanese government to prevent global warming are small, and it is said that Japan is ranked at the bottom in a World Bank assessment. This is very shameful, but this is the situation, even though the name of “Kyoto” is used for the Kyoto Protocol. The key is visualizing an image for the future and working to achieve it.

The third point is “creating businesses strategically”, or to carry out businesses and policies strategically. This strategy is one of not dealing only with countermeasures and sets out “actions to take this year through forward-looking policies for 5 years and 10 years”. I think these are very important.

The fourth point is carrying out policies that integrate the three themes of sustainability: environment, economy, and society. We call these environmental policies or economic stimulus measures, but policies that integrate the environment and the economy, described now as the “Green New Deal” by President Obama, are fundamentally necessary. Furthermore, these policies implement social measures in areas including welfare and employment as well as environmental measures. When we consider this situation, and this is related to my third point, we see that public administration in Japan is traditionally mainly vertically structured. As long as this structure exists, each section is in charge of only specific fields: the environment for the environment section, regional development for the regional development section, the economy for the economy section, and welfare for the welfare section. I think this may be very pointless in the current situation with the lack of funds and human resources and its effects will be deteriorating. We must understand that in the future, both the Japanese government and regional societies must implement only policies that combine the environment, the economy, and society. In order to achieve this, we need to think about this in a deeper and broader manner than the Green New Deal.

The fifth point is deepening partnerships. First, it is impossible for only the government or for public administration to implement these efforts due to insufficient funds and human resources. Taking this into consideration, we must take advantage of the power of the people based on civic participation and dialogue, but this is very hard to do because partnerships are not that simple. Although it is easy not to do, it may generate a great synergistic effect if we do it. I would like this to be the basis for public administration. 

The sixth point is “integrating public administration”. When considering this, we need to create horizontal connections rather than vertically divided systems of administration. Please look at case examples such as the city of Tajimi on our DVD.

The seventh point is “creating leading examples”. In order to mobilize people, visible case examples of “good changes and improvements in society” and “regions making progress” are needed. It is very difficult to change society, but we should create case examples one by one in order to show people that “this can be done, and these are the kinds of citizens who are participating” so that people can see the progression toward a sustainable regional society. I think this will give people courage.

We have made “seven proposals to create a sustainable society” by publishing this book. I want not only local and national public administrations but also regional societies and the entire society to think and refer to the “seven proposals to create a sustainable society”. These are merely proposals we have come up with, and we do not think they are necessarily the right answers.
We would like you to learn from the 17th Hi-Life seminar and read the book that we have published to provide us many constructive criticisms. We believe these are proposals for creating numerous debates on what we should do in order to reform this society and to build a truly better society in Japan and for putting policies into practice. 


<strong>Conclusion</strong>

We have been holding our contest with the hope that something visible will be created to change Japanese society starting from each region based on your opinions, and this seminar is an example of such efforts.
I forgot to mention one thing.
We have referred to Japanese eco-cities, but there is no local government to which we have awarded the title of “Japan’s eco-city”.
In Germany, the top city in the eco-city contest instantly becomes the country’s eco-city, but in Japan, an eco-city must be ranked at the top, obtain more than 70% in their total score, and meet three requirements. This is why we still do not have an eco-city in Japan. However, many local governments are getting closer to the title, and I believe that a Japanese eco-city will be born this year or next year.


<strong>Seven proposals to create a sustainable society</strong>

<ul>

<li>1. Making use of and creating human resources</li>
<li>2. Visualizing images for the future for the regions</li>
<li>3. Creating businesses strategically</li>
<li>4. Integrating the environment, the economy, and society</li>
<li>5. Deepening partnerships</li>
<li>6. Integrating public administration</li>
<li>7. Creating leading examples</li>
</ul>]]>
   </content>
</entry>

<entry>
   <title>Thinking about Urban Lifestyles in the 21st Century |  &quot;Living in Urban Waterfronts&quot;: Prospects for the Future</title>
   <link rel="alternate" type="text/html" href="http://www.hilife.or.jp/english/2010/07/thinking_about_urban_lifestyle.html" />
   <id>tag:www.hilife.or.jp,2010:/english//13.527</id>
   
   <published>2010-07-12T04:07:18Z</published>
   <updated>2010-07-15T08:54:39Z</updated>
   
   <summary> &quot;Living in Urban Waterfronts&quot;: Prospect...</summary>
   <author>
      <name></name>
      
   </author>
   
      <category term="High Life Seminar" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.hilife.or.jp/english/">
      <![CDATA[<img src="http://www.hilife.or.jp/hl19/jpg/panel.jpg"><br />
<img alt="Thinking about Urban Lifestyles in the 21st Century
"Living in Urban Waterfronts": Prospects for the Future" src="http://www.hilife.or.jp/english/19thSeminarTitle.png" width="481" height="61" /><br />

Scheduled date and time: February 21, 2010 (Sunday), 13:00-16:10
Location: Tokyo International Exchange Center
Sponsor: Research Institute for High-Life
Planning and supervision: Professor Norihisa Yokouchi, College of Science and Technology, Nihon University
MC: Saori Nishihara


<strong>Project overview</strong>
Since ancient times, waterfronts have nurtured the lives of many organisms, and humans have also used waterfronts in various ways and found peace in waterfronts as civilizations developed new living environments. Shipping remains at the center of the distribution of goods, and ports play an important role, but with the development of larger ships, ports that cannot accommodate large vessels are escaping attention and large portions of land are not being used effectively. At the same time, landfill areas in regions near urban areas are spreading. And Japan is a maritime nation with one of the world’s longest coastlines (35,000 km).

For Japan, with its narrow landmass, these coastal regions can be said to be the most important spaces for considering living environments in the 21st century.

Therefore, we have organized this international symposium to think about living environments in the 21st century from a global perspective based on case studies and research from various countries around the world engaging in the development of waterfront living environments that suit modern lifestyles.

For this symposium, we asked Professor Norihisa Yokouchi of Nihon University, the leading authority on waterfront research who popularized the term “waterfront” throughout Japan, to handle general supervision, and in addition to keynote remarks from an expert invited from overseas, researchers and cultural figures from Japan will join for a frank exchange of views in a panel discussion on cases such as Ariake, which is currently under development. Furthermore, through lessons on the world’s leading case studies and comprehensive discussions, we will examine prospects for a better future.

<strong>Opening remarks</strong>: 
Yasunori Nakata, Director, Research Institute for High-Life

<strong>Keynote remarks</strong>:
(1) Norihisa Yokouchi (Professor, Nihon University)
(2) Rinio Bruttomesso (Director, International Centre Cities on Water, Venice; Professor of Urban Design, Department of Urban Planning and Design, University Iuav of Venice, Italy)

<strong>Panel discussion</strong>:
Host: Tetsuya Muroyama (Executive Commentator, NHK)
(1) Professor Norihisa Yokouchi
(2) Rinio Bruttomesso
(3) Professor Hidenobu Jinnai
(4) Maako Kido (Artist)

[<a href="http://www.hilife.or.jp/wordpress/?p=3310" target="_new">Japanese version</a>]

<hr />

<strong>Opening remarks</strong>

<img src="http://www.hilife.or.jp/hl19/jpg/openning.jpg">
Yasunori Nakata, Director, Research Institute for High-Life

<a href="./window.html" onClick="window.open('http://www.hilife.or.jp/player/player.php?width=522&height=322&url=http://www.hilife.or.jp/hl19/flv/openning_e.flv', '', 'width=522,height=322'); return false;">
<img src="http://www.hilife.or.jp/wordpress/wp-content/uploads/2009/09/movie_icon.gif" alt="movie_icon" title="movie_icon" width="40" height="44"  /></a> Flash video | 600kbps | 3 mins.<br />

<hr />

Keynote remarks
<strong>Supporting new urban functions through Japan’s waterfronts: Current conditions and future prospects</strong>

<img src="http://www.hilife.or.jp/hl19/jpg/keynote_yokouchi.jpg">
<strong>Norihisa Yokouchi</strong>
<a href="./window.html" onClick="window.open('http://www.hilife.or.jp/player/player.php?width=522&height=322&url=http://www.hilife.or.jp/hl19/flv/keynote_yokouchi_e.flv', '', 'width=522,height=322'); return false;">
<img src="http://www.hilife.or.jp/wordpress/wp-content/uploads/2009/09/movie_icon.gif" alt="movie_icon" title="movie_icon" width="40" height="44"  /></a> Flash video | 600kbps | 25 mins.<br />

Professor Yokouchi outlines the current status of development of waterfronts in Japan and ideal directions for the future.
In particular, Professor Yokouchi provides an overview regarding new urban development that takes advantage of waterfronts in Tokyo Metropolis and other major cities and explains the possibilities for such waterfronts while using case examples to discuss issues facing waterfront development. Professor Yokouchi also explains the role of waterfronts in creating compact cities to address the aging of society and environmental issues.

<hr />

Keynote remarks
<strong>Redeveloping Italy’s waterfront cities</strong>

<img src="http://www.hilife.or.jp/hl19/jpg/Keynote_bruttomesso.jpg">
<strong>Rinio Bruttomesso</strong>

<a href="./window.html" onClick="window.open('http://www.hilife.or.jp/player/player.php?width=522&height=322&url=http://www.hilife.or.jp/hl19/flv/Keynote_brutomesso_e.flv', '', 'width=522,height=322'); return false;">
<img src="http://www.hilife.or.jp/wordpress/wp-content/uploads/2009/09/movie_icon.gif" alt="movie_icon" title="movie_icon" width="40" height="44"  /></a> Flash video | 600kbps | 25 mins.<br />

Mr. Bruttomesso discusses the past and present conditions of Venice, the historical city of water, as well as urban redevelopment in Venice.

<hr />

<strong>Panel discussion</strong>

<img src="http://www.hilife.or.jp/hl19/jpg/panel3_j.jpg">

Panel discussion:
Host: Tetsuya Muroyama (Executive Commentator, NHK)
(1) Professor Norihisa Yokouchi
(2) Rinio Bruttomesso
(3) Professor Hidenobu Jinnai
(4) Maako Kido (Artist)

Based on images of actual case examples of lifestyles in waterfronts in major cities around the world, panelists provide visions for the future of living in Tokyo’s waterfronts, using conceptual drawings of the future of Ariake prepared by Professor Yokouchi and his research students as an example.

<img src="http://www.hilife.or.jp/hl19/jpg/Panel1_j.jpg">

<a href="./window.html" onClick="window.open('http://www.hilife.or.jp/player/player.php?width=522&height=322&url=http://www.hilife.or.jp/hl19/flv/Panel1_e-.flv', '', 'width=522,height=322'); return false;">
<img src="http://www.hilife.or.jp/wordpress/wp-content/uploads/2009/09/movie_icon.gif" alt="movie_icon" title="movie_icon" width="40" height="44" align="left" hspace="5" /></a> <strong>Part1 Case examples: London and Barcelona</strong><br /> Flash video | 600kbps | 25 mins.<br />

<a href="./window.html" onClick="window.open('http://www.hilife.or.jp/player/player.php?width=522&height=322&url=http://www.hilife.or.jp/hl19/flv/Panel2_e-.flv', '', 'width=522,height=322'); return false;">
<img src="http://www.hilife.or.jp/wordpress/wp-content/uploads/2009/09/movie_icon.gif" alt="movie_icon" title="movie_icon" width="40" height="44"  align="left" hspace="5"  /></a> <strong>Part2 Case example: Singapore</strong><br /> Flash video | 600kbps | 30 mins.<br />



<a href="./window.html" onClick="window.open('http://www.hilife.or.jp/player/player.php?width=522&height=322&url=http://www.hilife.or.jp/hl19/flv/Panel3_e-.flv', '', 'width=522,height=322'); return false;">
<img src="http://www.hilife.or.jp/wordpress/wp-content/uploads/2009/09/movie_icon.gif" alt="movie_icon" title="movie_icon" width="40" height="44"  align="left" hspace="5"  /></a> <strong>Part3 Visions for the future of living in Tokyo’s waterfronts </strong><br /> Flash video | 600kbps | 30 mins.<br />



<a href="./window.html" onClick="window.open('http://www.hilife.or.jp/player/player.php?width=522&height=322&url=http://www.hilife.or.jp/hl19/flv/Panel4_e-.flv', '', 'width=522,height=322'); return false;">
<img src="http://www.hilife.or.jp/wordpress/wp-content/uploads/2009/09/movie_icon.gif" alt="movie_icon" title="movie_icon" width="40" height="44"  align="left" hspace="5"  /></a> <strong>Part4 How waterfronts can be harnessed in our daily lives </strong><br /> Flash video | 600kbps | 25 mins.<br clear = all />

<hr />

<strong>Panelists</strong>

<img src="http://www.hilife.or.jp/hl19/jpg/yokouchi.jpg">
Professor <strong>Norihisa Yokouchi</strong>
College of Science and Technology, Nihon University

After obtaining a master’s degree from Nihon University Graduate School, Professor Yokouchi obtained a doctorate in engineering. His specializations include waterfront planning, landscape engineering, and environmental planning. Based on his view that waterfront planning refers to urban development focusing on “water” and should aim to integrate the vast urban spaces behind waterfronts with the spaces around waterfronts, he is engaged in studies on how to realize this vision. He is Japan’s leading authority on waterfront research.


<img src="http://www.hilife.or.jp/hl19/jpg/bruttomesso.jpg">
<strong>Rinio Bruttomesso </strong>
Director, International Centre Cities on Water, Venice; Professor of Urban Design, Department of Urban Planning and Design, University Iuav of Venice, Italy

Born in 1948, Mr. Bruttomesso is the Director of the International Centre Cities on Water, Venice and a Professor of Urban Design at the Department of Urban Planning and Design of the University Iuav of Venice. He is a specialist on “redeveloping Italy’s waterfront cities”, redeveloping urban waterfronts, and urban design for floating cities, and is well-versed on international case examples. He recently served as a professor at the University Iuav of Venice and now devotes his time to working as the Director of the International Centre Cities on Water, Venice. An international authority in the field of waterfronts, he produced the Cities on Water Themed Plaza at Expo Zaragoza 2008.


<img src="http://www.hilife.or.jp/hl19/jpg/muroyama.jpg">
<strong>Tetsuya Muroyama</strong>
Executive Commentator at NHK (Japan Broadcasting Cooperation)

Muroyama joined NHK in Showa 51 (1976) and took a role as a producer for scientific programs such as "Ultra Eye", "Close-up Gendai" and "NHK Special" before working as a leading commentator for NHK. He provides comments mainly on issues ranging from science and technology, life and neuroscience, the environment, and space engineering, and has been committed to science education in his capacity as headmaster for a science program for children, "Kagaku Daisuki Doyo Jyuku" (Educational TV). Muroyama has received a number of awards, including the Monte-Carlo Television Festival Golden Lion, the Silver Lion, and the Rainier III awards, the Hoso Bunka Foundation Award, the Shanghai International Film Festival Filming Award, the Science and Technology Film/Video Festival Science and Technology Agency Director-General Award, and the Sugako Hashida Award. He is a board member of the Japanese Association of Science & Technology Journalists, the Planetary Society of Japan, and the Young Astronauts Club.


<img src="http://www.hilife.or.jp/hl19/jpg/jinnai.jpg">
Professor <strong>Hidenobu Jinnai</strong>
Faculty of Engineering, Hosei University

Born in 1947 in Fukuoka prefecture, Professor Jinnai studied abroad at University Iuav of Venice from 1973 to 1975 with a scholarship from the Italian government, and in the following year, he studied at UNESCO’s International Centre for the Study of the Preservation and Restoration of Cultural Property (ICCROM). After returning to Japan, he obtained a doctorate from the School of Engineering of the University of Tokyo in 1983. Subsequently, after serving as an assistant at the Faculty of Engineering at the University of Tokyo and as assistant professor of architecture at the Faculty of Engineering at Hosei University, he is now a professor of architecture at the Faculty of Engineering at Hosei University.

He is engaged in urban studies and surveys in the Mediterranean world, particularly Italy. He also won the Suntory Prize for Social Sciences and Humanities for his book “Tokyo: A Spatial Anthropology”, in which, based on comparisons with Venice, he argued that Edo (present-day Tokyo) was a city of water. His commentaries are frequently published in magazines related to the arts and architecture, and he also appeared in NHK Ningen Koza’s “Lifestyles in Mediterranean Cities” (June-July 2001) as a lecturer. In 2003, he was awarded a prize of the Architectural Institute of Japan (Research Theses Division).


<img src="http://www.hilife.or.jp/hl19/jpg/jodo.jpg">
<strong>Maako Kido</strong>
Ms. Kido graduated from the Department of Painting of Musashino Art University in 1987. In 1998, she competed in the VOCA exhibition. She has also created many works of public art, including a giant mural for a coffee shop in Kanbocho and a mural for the Tokyo Bay Aqua-Line’s Umihotaru island.

She is President of the Gakken Kido Maako Art School. She is also engaged in a wide variety of activities, such as serving as a consultant for Central Japan International Airport Co., Ltd. and as a member of the advisory board of the Central Nippon Expressway Company.

She has released a book, “Honwaka kaigo - watashi kara haha he arigatou enikki (Warm Nursing Care: A Picture Diary of Gratitude for my Mother)”, from Shueisha Inc.
]]>
      
   </content>
</entry>

</feed>
